Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
Numero di giocatori e Steam charts di Idle Clacker
in tempo reale
Numero di giocatori0— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Prezzo attuale10,25€Nessuno sconto al momentoMinimo rilevato10,25€22 set 2026 – oggiUltima variazione10,25€22 set 2026Sconti rilevati022 set 2026 – oggi
Compatibilità e funzionalità
Windows · macOS · LinuxNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily SharingStatsSteam AchievementsSteam Cloud
Requisiti di sistema
MinimiConsigliatiSistema1011CPUAny 64-bit x86-64 processorugualeGPUIntegrated graphicsugualeRAM2 GB RAM4 GB RAMSpazio su disco400 MB available spaceuguale
Informazioni su Idle Clacker
Learning to touch type takes thousands of repetitions.
This one scores every single one.
Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.
Points never buy progression
Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.
The game can make you rich. Only you can make you fast.
The home row comes first, and properly
Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that
should press it.
Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:
- Lesson 8 - 'e' : 'a leaf fell'
- Lesson 15 - 'q' : 'that is quite a quilt'
- Lesson 22 - ',' : 'red, green, blue'
- Lesson 30 - 'Shift' : 'Every letter counts.'
Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.
Speed shortens the drill. It never skips it.
What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.
Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.
Otto
Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and
stops dead at zero.
So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.
Then it becomes a race
Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.
Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.
What's in it
- A full curriculum, from f-and-j through punctuation, capitals and letter patterns
- Per-key accuracy and reaction-time statistics
- A shop of upgrades: critical chains, combo shields, Otto's battery and charger
- 28 achievements
- Plays entirely offline — no account, no connection
Domande frequenti
Idle Clacker costa 10,25€ sul negozio di Steam (DE). Il prezzo più basso che abbiamo rilevato da quando lo monitoriamo (22 set 2026) è 10,25€. Steam applica al gioco prezzi diversi in 14 regioni: i prezzi regionali sono elencati più in alto.
Bookis Worthy ha lanciato Idle Clacker il giorno 6 settembre 2026. Uscito 17 giorni fa.
Requisiti minimi: 10, Any 64-bit x86-64 processor, Integrated graphics, 2 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 400 MB di spazio libero su disco per Idle Clacker.
Recensioni positive su Steam: 66,7% su un totale di 3. Il giudizio complessivo di Steam è «3 user reviews».
Sì, Idle Clacker ha interfaccia e sottotitoli in italiano, ma non il doppiaggio. In totale Steam elenca 8 lingue, nessuna delle quali con audio completo.
No, Steam classifica Idle Clacker come gioco per giocatore singolo.
Le Steam charts di Idle Clacker su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Idle Clacker funziona su Windows, macOS e Linux. Nessun supporto per i controller indicato.
Classificazione di Idle Clacker: DEJUS L e IGRS 3.
Idle Clacker: prezzo, data di uscita, grafici e statistiche