The Next Generation Warfare Sandbox. Massive 8-player strategy with live battle broadcasting and full force feedback support. Meridian Concord and Ashpact Horde fight over finite supply nodes that exhaust, so armies must push outward. Doctrine forks are permanent. Choose a path. The war remembers.
Numero di giocatori e Steam charts di DEFY
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni
Immagini e video
6 immagini
Dettagli del gioco
Informazioni sul gioco
Gioco
Data di uscita6 novembre 2026Esce tra 19 giorni
SviluppatoreThe Real Z StudiosEditoreThe Real Z StudiosGeneriStrategiaAccesso anticipato
—Obiettivi1DLC
Informazioni sul gioco
Giocatori aggiornati: — · dati del negozio: 10 ott, 06:15 UTC · fonte: SteamWebAPI
Modalità di giocoCo-opLAN Co-opLAN PvPMulti-player
Funzionalità di SteamFamily SharingSteam Achievements
Requisiti di sistema
MinimiConsigliatiSistemaWindows 11 (64-bit)ugualeGPUNVIDIA or AMD GPU with 4 GB VRAM or moreugualeRAM16 GB RAMugualeSpazio su disco35 GB available space—
Informazioni su DEFY
The Next Generation Warfare Sandbox
Massive 8-player strategy. Live battle broadcasting. Physical-world immersion. Eight leaders. One battlefield. No second chances. Sixty years after the Severance, the coasts rebuild, and the Ashwaste collects its debt. Two civilizations crawled out of the wreckage. This is not a story of good against evil. Two truths. One exhausting ground. You choose a side, a sect and a doctrine, and the war is fought on ground that was ruined before either of you arrived. Meridian Concord
Along the coasts, surviving city-states rebuilt the directed-energy grid, lofted new relays and sealed a defensive coalition. Their doctrine is restoration: reclaim the old network, re-establish supply chains, project power from altitude. They are rich, precise and outnumbered. Azure and steel. - Skywarden Command: generals who fly.
- Arc Division: burn through armor.
- Bulwark Group: dig in and finish wars.
Ashpact Horde
In the Ashwaste and the broken interior, survivors had no satellites and no clean water. They had wreckage. War-bands, scavenger clans and demolition cults forged under one oath: the coast owes a debt. Ochre, rust and toxic green. - Venom Cells: poison the ground.
- Cinder Brigade: shatter lines.
- Ghost Network: vanish until they are already inside your base.
The map will starve you
The conflict is not ideology in the abstract. It is supply. Supply nodes are finite. They exhaust. When a node is drained, both sides must push outward to claim the next one, deeper into contested territory. There is no turtling forever. Home nodes start rich and safe, then thin. The contested center becomes the only food. Matches emerge in three acts without a scripted campaign beat: Feed, Take, Spend. Your build order is a public bet on when Act II starts. Doctrine forks are mutually exclusive and permanent; picking one deletes the other for the rest of the match. Scouting is reading buildings, not guessing tech. Killing pays salvage, so aggression is an income stream and sitting still is poor. Built to be watched
A built-in spectator and caster system turns every match into a dynamic battle broadcast. The caster auto-cuts to the biggest fight and hard-cuts to eliminations. Features
- True 8-player matches
- Built-in spectator and caster system with live battle broadcasting
- Finite resource exhaustion: the map must move
- Two original sides, the Meridian Concord and the Ashpact Horde, with three sects each
- Permanent doctrine forks. Sects that amputate options, so armies feel different, not like alternate stat sheets
- Physical-world immersion with full force feedback support
- Unreal-powered battlefield simulation
- DEFY Studio, coming soon
DEFY and DEFY Engine
DEFY is the game you play on Steam. DEFY Engine is the technology underneath: Unreal-powered battlefield presentation and match systems designed to be watched as much as played. The aesthetic is a shattered industrial world sixty years into partial recovery: clean steel and glass on the coast, scrap and toxic green in the interior. Nobody has time for speeches. There is a war on, and the supply node on the ridge is about to run dry. Choose a path. The war remembers.
Domande frequenti
Al momento Steam non indica un prezzo per DEFY.
DEFY non è ancora uscito. Uscita prevista: 6 novembre 2026.
Requisiti minimi: Windows 11 (64-bit), NVIDIA or AMD GPU with 4 GB VRAM or more, 16 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 35 GB di spazio libero su disco per DEFY.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di DEFY. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
Sì, Steam elenca queste modalità per DEFY: PvP online, cooperativa online e gioco in LAN.
Le Steam charts di DEFY su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, DEFY funziona su Windows. Nessun supporto per i controller indicato.