Crave New World is a strategy sim about building an addictive drink. Buy compounds, rebuild the formula, collect Thirst from demand, open routes country by country, and turn consumers into addicts before Heat brings the operation down.
Numero di giocatori e Steam charts di Crave New World
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Funzionalità di SteamFamily SharingStatsSteam AchievementsSteam Leaderboards
Accessibilità e audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
AltroPlayable At Your Own Pace
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10—CPU2 GHz dual core—GPUHardware Accelerated Graphics with dedicated memory—RAM2 GB RAM—Spazio su disco1 GB available space—
Informazioni sul gioco
Informazioni su Crave New World
You make a drink people keep buying after they have stopped thinking about why.
Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.
You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.
The money is Thirst. You collect it from the demand you create, then put it back into the operation.
A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.
Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.
The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.
Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.
You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.
You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.
Then there is Logistics.
A good route gives you demand. A bad route still gives you consequences.
Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.
The world notices eventually.
A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.
Love buys the product a little room. Heat is the part that does not forgive you.
Reach Heat 10 and the operation is shut down.
The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.
Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.
There are easier ways to make a bad drink.
The hard part is making one the world cannot quit.
Giocatori aggiornati: — · dati del negozio: 23 set, 00:56 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per Crave New World.
Crave New World non è ancora uscito. Uscita prevista: ottobre 2026.
Requisiti minimi: Windows 10, 2 GHz dual core, Hardware Accelerated Graphics with dedicated memory, 2 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 1 GB di spazio libero su disco per Crave New World.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Crave New World. In totale Steam elenca 2 lingue, di cui 2 con audio completo.
No, Steam classifica Crave New World come gioco per giocatore singolo.
Le Steam charts di Crave New World su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di Crave New World ›
Su Steam, Crave New World funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di Crave New World: DEJUS 12 e IGRS 18.