Explore a city shaped by fragmented memories—relying solely on an old experimental radio to bend reality, repel entities, and fulfill an impossible promise. A psychological first-person survival horror with multiple endings.
Numero di giocatori e Steam charts di Before the Silence Claims: In Absentia
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Informazioni su Before the Silence Claims: In Absentia
TRANSLATOR'S NOTE
Before we begin, I would like to ask you a favor:
For over twenty years, I have translated the journals, notebooks, and handwritten notes of a German scientist named Anton Bormann. I believed I was simply organizing the final records of a man consumed by old age—I was wrong.
In virtually every manuscript, the same place name appears: Eisenschall. No map I consulted records its existence. Yet the name recurs with unwavering consistency across every document analyzed. The records below remain among the best-preserved:
Archive XLVII — Eisenschall
"Willkommen in Eisenschall...*
Hannah... how did I end up back here?
With every lapse... I feel further lost.
(Illegible section)
I can still feel you...
...but I cannot see you."
Notebook I, Entry I
*I preserved the original phrasing, as I believe translating it alters the meaning observed in the manuscript.
Anton insisted that his wife Hannah, who passed away long before the date of this entry, was still alive there—yet I was never able to see her. Can you?
PRELIMINARY REMARKS
After years spent translating these records, I came to realize one thing: Some experiences cannot be translated—only witnessed. This is where I need your help.
From this moment on, you assume the role of Explorer, reliving these events through the fragmented memories recovered from Anton himself.
OBSERVED PATTERNS
The Reliving
Strive to hold onto your sense of reality. Once the reliving begins, nothing will indicate your progress or condition. You will have to rely solely on your own instincts and senses.
The Crystal Radio
When the reliving begins, it may be useful to remember that Anton modified an old crystal radio set. Regrettably, we were never able to locate it for prior analysis. What strikes me most in these accounts is that the scientist never describes the device as a weapon or a sensor; throughout his writings, he consistently uses the verb 'to interfere'. There are also accounts of revealed passages, previously hidden objects, and entities becoming aware of his presence whenever it was used.
The Schubert Records
Among the recovered artifacts, there is a note that might prove useful during your exploration. Mention is made of rare, unique Schubert records whose playback seemed to temporarily restore Anton's lucidity. Curiously, whenever this occurred, Eisenschall was described as an even more unstable place.
The Entities
For a long time, I considered these descriptions to be the ramblings of a fading mind. Today, I am no longer so sure. The patterns repeat far too consistently to be dismissed.
The City
No record describes Eisenschall in quite the same way. It is as if streets—sometimes entire neighborhoods—return altered or ruined. There are indications that the town seems to remember whoever explores it long before they even arrive.
***
There is a hypothesis I never officially recorded.
Perhaps Anton never wrote to be understood, but rather to be relived. Should you decide to proceed on this journey, do not put your trust solely in Anton—nor solely in what I tell you.
— The Translator
Giocatori aggiornati: — · dati del negozio: 23 set, 00:06 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per Before the Silence Claims: In Absentia.
Before the Silence Claims: In Absentia non è ancora uscito. Uscita prevista: 2027.
Requisiti minimi: Windows 10/11 (64-bit), Quad-core (Intel i5 7th Gen / Ryzen 5), NVIDIA GTX 1050 / RX 580 (3GB VRAM), 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Questo gioco non ha ancora recensioni su Steam.
Sì, Before the Silence Claims: In Absentia ha interfaccia e sottotitoli in italiano, ma non il doppiaggio. In totale Steam elenca 30 lingue, di cui 1 con audio completo.
No, Steam classifica Before the Silence Claims: In Absentia come gioco per giocatore singolo.
Le Steam charts di Before the Silence Claims: In Absentia su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Before the Silence Claims: In Absentia funziona su Windows. Supporto completo per i controller.
Classificazione di Before the Silence Claims: In Absentia: DEJUS 14 e IGRS 18.