Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.
Another World: Guild Master I: Spielerzahlen & Steam-Charts
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Über das Spiel
Spiel
Erscheinungsdatum16. November 2026Erscheint in 29 Tagen
Komfort & AudioAdjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
WeiterePlayable At Your Own Pace
Systemanforderungen
MinimumEmpfohlenSystemWindows 10 (64-bit)Windows 10/11 (64-bit)CPUdual-core, around 2 GHzquad-core, around 2.5 GHzGPUany GPU that supports OpenGL 3.3any recent integrated or dedicated GPURAM4 GB RAM8 GB RAMDownloadgröße1 GB available spacegleich
Über das Spiel
Über Another World: Guild Master I
Same spells and verbs. Different order. Completely different results.
Another World: Guild Master I is a strategy game where you build your own spells, gear up a guild of weirdos, and send them out on missions. The twist: how you build a spell matters just as much as what's in it.
Fireball → Concentrate → Explode isn't the same spell as Fireball → Explode → Concentrate. Same three pieces, different order, different outcome. That's basically the whole game in one sentence.
What you get (so far):
- 3 classes — Melee, Range, Mage
- 15 base spells, 21 verbs, mix however you want
- 100+ pieces of gear that actually synergize with each other
- A bunch of traits that stack, expire, or only matter in certain regions
- An 80-node research tree to chew through
Build whatever spell you want
Stick verbs onto base spells and see what happens. New spells and verbs unlock as you go, and they don't just make numbers bigger — they open up stuff you couldn't do before.
Some verb types:
- Explode — single-target attack becomes AoE attack
- Convert — swap one damage type for another
- Enchant — slaps on whatever tag a mission's asking for
- Momentum — gets stronger the earlier/later it shows up in the chain
- ...and more. Order changes everything.
Missions show their work
Every mission tells you exactly what it needs — health, attack, AoE attack, armor, tags — and shows you exactly where you stand, down to which teammate or which item is dragging your score down. No mystery math.
Didn't hit 100%? You can still go for it, just at worse odds. And even if you fail, you still get something — partial rewards based on how close you got. Nothing's a total loss.
Make this game actually yours
- Import your own PNGs (or GIFs) for headshots and spell icons, or just use the 1,000+ built-in ones
- Copy a spell as text, paste it somewhere else, share it with a friend
- Challenge runs with randomized classes and shareable seeds, if you want the rules themselves to mess with you
- Casual mode if you just want to learn the system without getting wrecked
Häufige Fragen
Steam nennt für Another World: Guild Master I derzeit keinen Preis.
Another World: Guild Master I ist noch nicht erschienen. Geplantes Erscheinungsdatum: 16. November 2026.
Minimum: Windows 10 (64-bit), dual-core, around 2 GHz, any GPU that supports OpenGL 3.3, 4 GB RAM. Die Anforderungs-Karte oben vergleicht Mindest- und empfohlene Anforderungen für jede Plattform.
Steam gibt für Another World: Guild Master I 1 GB freien Speicherplatz an.
Für dieses Spiel gibt es noch keine Steam-Reviews.
Nein — Steam listet für Another World: Guild Master I keine deutsche Sprachversion. Insgesamt listet Steam 1 Sprache, keine davon mit Sprachausgabe.
Nein — Steam führt Another World: Guild Master I als Singleplayer-Spiel.
Die Steam Charts von Another World: Guild Master I auf SteamStatistics zeigen die aktuelle Spielerzahl und die Verläufe über 24 Stunden, 7 und 30 Tage — mindestens alle zehn Minuten aktualisiert.Steam Charts von Another World: Guild Master I öffnen ›
Auf Steam läuft Another World: Guild Master I unter Windows. Keine Controller-Unterstützung angegeben.
Another World: Guild Master I hat die Altersfreigabe DEJUS L.