Ten floors under a town that has fed a flame for nine hundred years. Take three people down, map it square by square, fight what lives there in turns, and find out what the feeding costs. A first-person dungeon crawler in the old style, with four endings.
A Light in the Gloam: Spielerzahlen & Steam-Charts
live
Spielerzahl0— in 24 Std.
Peak 24 Std.0Höchster Messwert heute
Peak 30 Tage0Ø 0
Allzeit-Peak0Seit Beginn der Erfassung
Spielstunden 30 Tage0Geschätzt
Steam-Chart · Spielerzahl 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltBisher nur ein Tag Historie — die Kurve braucht mindestens zwei Messwerte.
24 Stunden—7 Tage—TrendStabil
Reviews0 Reviews
—No user reviews
0 positiv0 negativ
Empfehlungen—Score0/9
Letzte 30 Tagekeine DatenAnteil negativ—Positiv je negativ—
Medien
9 Bilder
Spieldetails
Über das Spiel
Spiel
Erscheinungsdatum13. Oktober 2026Vor 5 Tagen erschienen
MinimumEmpfohlenSystemWindows 10 64-bitWindows 10 or 11 64-bitCPUAny x86-64 CPU from 2015 or laterAny x86-64 CPU from 2018 or laterGPUOpenGL 3.3 capable GPU with 512 MB video memoryAny discrete GPU or recent integrated graphicsRAM2048 MB RAM4096 MB RAMDownloadgröße300 MB available spacegleich
Über das Spiel
Über A Light in the Gloam
The flame on the hill has burned since before the town had a name.
It is not fire. It is the idea of fire, it has to be fed, and feeding it is what the Lanternguard is actually for.
Eleven days ago your mother went down into the Deepworks to feed it, with the Princess walking behind her as witness. Nobody came back up. The flame is down a hand's width, which it has never done before. And a man who stands where no light touches him has put an offer to the King: he has the Captain and the Princess, they are both alive, and he gives them back on the day Hearthold lets the flame go out.
There is nobody else left who can hold a lantern. There is you, a recruit's lantern, your mother's knife, which is a bad knife, and the key to the Deepworks.Descend. Fight. Retreat. Save. Shop. Sleep. Descend deeper.
That is the whole shape of it, and it does not get more complicated, only worse.
- Ten floors, one square at a time. First person, four directions, no free camera. The mazes are fixed, so the one you learn is the one that is there tomorrow.
- Turn-based fights for a party of three. 46 spells and 43 monsters. Nine of those are bosses, and eight of the nine answer a mechanic rather than simply owning more HP.
- The walk back up is part of the game. You save in town, not in the dark. Turning around with a full bag and a wounded party is a win, and knowing when to do it is most of the skill.
- An automap you have to earn. Without that floor's survey you see only the squares you have personally stood on. Pin the door you could not open and come back for it when the lantern can.
- Your lantern is the key ring. Wading a flooded ward, seeing through a false wall, crossing a shaft on a rope: each is something the lantern learns, and each one reopens floors you thought you had finished.
- Four endings. The one you get is the one you chose, not the one you unlocked.
Nine floors down to the bottom. How long that takes you depends mostly on how often you decide to walk back up.Settings that respect your time
- Story Mode. The party takes 60% damage. Nothing is locked, nothing is marked, and no ending is closed off by it.
- Reduced encounter rate. Fewer fights per corridor. It does not change what anything drops.
- Auto-battle on one key, and battle and text speed from slow to instant.
- Colourblind aids. Spells name their element and damage numbers carry a sign.
- Remappable keys, screen shake off, separate music and sound volume, full gamepad control.
- English and Brazilian Portuguese, both complete, changed from the options menu.
A note on how this game was made
A Light in the Gloam is a solo project. The art, the music and the sound effects were generated with AI tools from prompts written by hand, then processed and assembled by the developer. The writing and its Brazilian Portuguese translation were drafted with AI assistance and edited. Nothing is generated while you play. Everything in the game was made before it shipped and is the same for every player.
Spielerzahlen aktualisiert 13. Okt., 20:03 UTC · Store-Daten 30. Sept., 05:15 UTC · Quelle: SteamWebAPI
A Light in the Gloam kostet 4,15€ im Steam-Store DE. Aktuell gibt es 20% Rabatt. Der tiefste Preis, den wir seit 14. Okt. 2026 erfasst haben, liegt bei 4,15€. Steam preist das Spiel in 14 Regionen getrennt aus — die regionalen Preise stehen oben.
A Light in the Gloam ist am 13. Oktober 2026 erschienen, entwickelt von Petersen Projects. Vor 5 Tagen erschienen.
Minimum: Windows 10 64-bit, Any x86-64 CPU from 2015 or later, OpenGL 3.3 capable GPU with 512 MB video memory, 2048 MB RAM. Die Anforderungs-Karte oben vergleicht Mindest- und empfohlene Anforderungen für jede Plattform.
Steam gibt für A Light in the Gloam 300 MB freien Speicherplatz an.
Für dieses Spiel gibt es noch keine Steam-Reviews.
Nein — Steam listet für A Light in the Gloam keine deutsche Sprachversion. Insgesamt listet Steam 2 Sprachen, keine davon mit Sprachausgabe.
Nein — Steam führt A Light in the Gloam als Singleplayer-Spiel.
Die Steam Charts von A Light in the Gloam auf SteamStatistics zeigen die aktuelle Spielerzahl und die Verläufe über 24 Stunden, 7 und 30 Tage — mindestens alle zehn Minuten aktualisiert.Steam Charts von A Light in the Gloam öffnen ›
Auf Steam läuft A Light in the Gloam unter Windows. Volle Controller-Unterstützung.
A Light in the Gloam hat die Altersfreigabe DEJUS 10.