Zombies Per Minute is a factory-building roguelite where everything you build is measured by one thing: how many zombies you can kill per minute. Yes, really. Use your imagination to grow your factory, make decisive choices each wave and progress from one outpost to the other. Until Earth is saved.
Zombies Per Minute 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期20269 个月前发行
开发者Enzed Studio发行商Enzed Studio类型策略独立模拟
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:05 UTC · 来源:SteamWebAPI
Build your own zombie-shredding factory.
Zombies Per Minute is a factory-building roguelite where everything you build is measured by one thing: how many zombies you can kill per minute. Yes, really.
All runs are different, depending on the maps, buildings, upgrades and operators you unlock when you succeed building high-ZPM outposts.
Your mission: build, survive, automate, and push your ZPM as high as it'll go. And it can go... VERY high.
- BUILD -
Every game starts from scratch. Scout the area to decide what to build, where you'll setup your defenses and what kind of resources you have access to.
- AUTOMATE -
An operator is fast, but cannot do everything manually. You'll need to automate and scale your small outpost into a huge, massive zombie shredder. The factory must grow. And it must grow fast.
- SET UP DEFENSES -
Set and arm your perimeter depending on the map geography and also we heard some zombies have mutated, whatever that means. You might need bigger guns. Oh and keep the ammunition flowing.
- UPGRADE -
We don't know what happened on Earth. Analyzing Zombies' DNA might help us receive CPU Upgrades for the Operator. Pick wisely, as you can only choose 6 upgrades.
- REPEAT -
Every outpost helps us learn more about what happened. New buildings, new areas, new upgrades and even new operators can be unlocked or improved; helping us venture deeper and deeper.
- OTHER ELEMENTS -
- Procedural: each run has a seed and is entirely procedural.
- Roguelite: each run is different, depending on the CPU Upgrades you choose from, the operator (science, economy, combat) you select or the science path you pick to follow. What will be the best combination to go in the million of ZPM?
- Progression: unlock more buildings, zombie types, defenses, upgrades and map types between each run.
- Campaign: explore an Earth that has become entirely zombified and discover what happened, in 12 epic missions. In this mode, you are the Operator, a machine guided by CLAIRE, an orbital AI searching for survivors in a world overrun by the living dead.
- Leaderboard: in Endless mode, be among the best. Only one indicator matters: the Zombies Per Minute.
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The game is in active development, and made with love by a single person!
Balance, Upgrades, Buildings, etc. are all currently being designed and tested and may change over time.