Zero-G Guns offers a new physics based way of moving in VR. Push against the environment, grab objects, and shoot yourself around using the recoil of your guns. Use your movement to stay alive while fighting enemy drones and find a way back home.
Zero-G Guns 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Roel204发行商Roel204类型动作独立
—成就—DLC3798450
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:17 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsPlayable without Timed Input
更多Subtitle OptionsVR Only
系统需求
最低配置推荐配置系统Windows 10 or later—处理器Ryzen 5 2600—显卡GTX 1650—内存4 GB RAM—存储空间2 GB available space—
关于 Zero-G Guns
Zero-G Guns is a game made to show that VR movement can be so much more than just joystick and teleportation movement. Travel through the Space Station in Zero Gravity, using the recoil of the guns you find along your way to the exit.
Gun recoil movement:
For every action, there is an equal and opposite reaction. So, fire a bullet one way and you will fly in the opposite direction. Find different guns around the station, use two guns at the same time and fly through the station while killing all the intruders that try to stop you from getting back home.
Physics based movement:
Intuitively push against the environment to move through the station, push against floating boxes and barrels, and watch how you both move in opposite directions.
Grab onto the environment:
Move around like a space parkour pro by grabbing onto various things like handlebars, duct supports and sprinklers. Grab these conveniently yellow painted objects to fully control your position in space. Use this to swing from bar to bar or hold yourself in place while you shoot at your enemies.
About me and the game:
This game (except for the 3D assets) is made entirely by me, Roel204.
It started as my 'Personal Learning Environment' project for school, with the idea of creating a new and interesting way to move in VR. But I don't see this game as just another school project, it's a game I personally like and will keep working on in the future.