Chess you already know, rules you don't. Pieces have HP and gear. Shop between fights, stack gambits, roll the dice if you're feeling stupid. Lose the trial, lose the run.
Zeitnot 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年10月27日1 个月后发行
开发者Emremefa发行商Diabolical Studios类型策略
—成就—DLC4574700App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 04:15 UTC · 来源:SteamWebAPI
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0/9
近 30 天暂无数据差评占比—好差评比—
兼容性与功能
Windows未列出控制器支持
游戏模式Single-player
Steam 功能Family SharingSteam Achievements
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsMouse Only Option
You know how chess works. You don't know what happens when your knight takes a hit instead of a square.
Zeitnot is a roguelike played on a chessboard. Your pieces aren't abstract threats they have health, attack, and slots for shields, weapons, hats, and auras. Captures are fights. A failed strike can bounce back. Shields reflect damage. Guns and projectiles turn quiet squares into kill zones. The board still reads like chess; the outcomes often don't.
The loop
Between trials you hit the shop: buy pieces, pick up equipment and gambits, arrange your formation, reroll if the offers suck. Then you walk into a trial against an enemy lineup — with bosses waiting further in. Win and you push the run forward. Lose and it's over.
What you're actually building
- Equipment — strap gear onto individual pieces, not just your whole army
- Gambits — passive rules that fire on captures, damage, turn start, and whatever else you've stacked
- Scrolls — one-shot effects you burn at the right moment
- Gold — pieces, packs, crates, coin flips, dice rolls; safe shop or greedy shop
No preset build wins every run. All-in offense, reflect tanks, turn start burn, high-risk shop plays the board punishes and rewards all of them differently.
Why it's weird (in a good way)
You're not hunting a single checkmate line every game. Sometimes the right move wins the fight. Sometimes it keeps a piece alive for one more turn. Sometimes it wrecks the enemy's next turn before they can act. Chess intuition still matters — but so does how you geared up three shops ago.
Set your formation. Enter the trial. The move you make next is the bill for every choice before it.