In a futuristic Seattle, the CorpoState regulates every citizen's perception through a mandatory contact lens. Magic, a weary editor in Tower D#503, has come to realize the history he polishes is a hollow lie. Installing an unauthorized override, he toggles his lens to descend to the streets below.
WRITE.EYE 在线人数与 Steam 图表
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者MorroMedia发行商MorroMedia类型冒险独立
—成就—DLC4616080
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:45 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i5 or equivalentintel Core i7 or equivalent显卡GTX 960 / RX 470GTX 1060 / RX 580内存8 GB RAM16 GB RAM存储空间2 GB available space2 MB available space
关于 WRITE.EYE
The Hero's Journey
In a futuristic Seattle, the CorpoState has built a sustainable society, regulating every citizen's perception through a mandatory contact lens to maintain a flawless digital utopia. Magic, a weary editor for the Goodwill Gazette living in Tower D#503, spends his days polishing a historical tale that he has come to realize is a hollow lie.
Driven by a lifelong curiosity and seeking answers beyond his walls, he chooses to install an unauthorized override sent from Morro, a defiant coder on the run from the State. This illicit file allows him to finally see the system, granting him the power to toggle his lens and traverse the dangerous gaps between the two worlds as he descends to the streets below.
Gameplay & Mechanics
The perception through the WRITE.EYE (Magic’s right eye) is of a pristine, utopian city free from chaos. Though hidden under the overlay (Magic’s left eye), Seattle is slowly crumbling.
The Player uses Magic’s faulty implant to view the two different worlds and avoid obstacles. Advancement is tied to 10 narrative escape rooms that build upon the story, with levels growing larger as you descend to portray a growing sense of freedom.
- Left-Mouse-Click: close your left eye to see the crumbling city.
- Right-Mouse-Click: close your right eye to view the pristine overlay.
- The Task: Find Morro by escaping each floor while logging hidden datapads for lore.
The Descent
The Player starts in a contained small space, though as they progress the levels get larger and more welcoming, portraying a sense of freedom. Each scene is a different room that must be unlocked to proceed to the next floor down.
Roadmap
See the System.