Worlds-is a psychological horror with a deep story, where nothing is accidental. The narrative is delivered in an unconventional way — not through dialogues or a narrator, but through the environment and subtle details And remember, nothing in this game is done for no reason.
Worlds 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测9 篇评测
77.8%9 user reviews
7 篇好评2 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年2月9日8 个月前发行
开发者Y Develop发行商Y Develop类型独立
5成就—DLC4190450
关于这款游戏
玩家数更新于 9月18日 23:09 UTC · 商店数据更新于 9月22日 12:25 UTC · 来源:SteamWebAPI
最低配置推荐配置系统windows 10, windows 11—处理器Intel Core i3-4360—显卡GTX 960—内存4 GB RAM—存储空间1 GB available space—
关于 Worlds
Worlds — is a psychological horror with a deep story, where nothing is accidental. The narrative is delivered in an unconventional way — not through dialogues or a narrator, but through the environment and subtle details.
PS1 style
deep story
horror
indie
psychological horror
Everyone can understand this story in their own way. This is what makes it personal and unique — due to its unconventional presentation and hidden meaning that lies beneath the surface. For some, the story will seem obvious, for others, complex and multilayered. You choose what to see.
But remember: no matter how many interpretations arise, there will always be only one canon.
Nothing in this game is done for no reason.
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Gameplay & Features:
• The game focuses on exploration — you travel through several atmospheric locations, uncovering clues hidden in the environment.
• There are environment-based puzzles and interactions that help you progress and reveal more of the world’s meaning.
• The game includes limited combat mechanics — players can use firearms in specific situations, but combat is not the main focus. Shooting is used to overcome obstacles, interact with certain elements of the world, or survive in moments of high tension.
• The tension comes from sound design, visual distortions, and psychological pressure, not constant action.
• The world changes as you move forward — areas shift, objects appear or disappear.
• Estimated playtime: 1–2 hours, depending on how thoroughly you explore.
• PS1-style low-poly graphics and retro visual effects create the feeling of a lost game from the late 90s.
• The soundtrack consists of ambient and unsettling atmospheric audio that supports the psychological tone.