Master precision-based combat where every move matters. Fight using melee weapons and throwable attacks while avoiding deadly enemies that punish every mistake. Improve your timing, positioning, and decision-making to survive increasingly challenging encounters.
Weapon Skills 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测6 篇评测
100.0%6 user reviews
6 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月13日5 个月前发行
开发者Daniel Vaněk, Filip Přemysl Denemark发行商Daniel Vaněk类型动作策略角色扮演
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 03:33 UTC · 商店数据更新于 9月22日 11:36 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCustom Volume ControlsPlayable without Timed InputStereo Sound
系统需求
最低配置推荐配置系统Windows 10Windows 11处理器64-bit processor相同显卡NVIDIA GeForce GTX 1650NVIDIA GeForce RTX 2060内存8 GB RAM16 GB RAM存储空间5 GB available space10 GB available space
关于 Weapon Skills
About Weapon Skills
Step into a fast-paced action experience where precision, timing, and smart decisions matter more than brute force.
This game puts you in control of a character equipped with melee weapons, challenging you to survive encounters against enemies that punish every mistake. Movement, positioning, and attack timing are key.
Core Gameplay
- Close Combat Focus
Fight using a melee weapon and master the timing of each attack. Combat is simple to learn, but hard to truly master.
- High-Risk Encounters
Enemies are dangerous on contact - getting too close without a plan means instant punishment.
- Skill-Based Progression
There are no shortcuts. Improvement comes from player skill, not grinding.
What Makes It Different
This isn’t a button-mashing game.
Every fight forces you to think:
- When to attack
- When to keep distance
- When to take a risk
The game rewards players who stay calm under pressure and learn from their mistakes.
Development Notes
This game is actively being developed with a focus on gameplay feel and responsiveness. Feedback will directly shape future updates.
Závěrečný projekt DIGI 2026
Gymnázium Havlíčkův Brod
Daniel Vaněk, Filip Přemysl Denemark