You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.
We Are So Cooked 在线人数与 Steam 图表
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关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Dwarven Brothers发行商1312 Interactive类型独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月21日 21:15 UTC · 来源:SteamWebAPI
IT WAS AN ACCIDENT. PROBABLY.
DEAD WEIGHT
A dead body is heavy, floppy, and incredibly awkward.
- Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.
- Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.
- Physics Chaos: The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.
THREATS
The world is watching.
- Civilians: If a guest sees the body, they scream. Screams attract Guards.
- Security: They hunt noise. If they catch you with the body, it’s over.
Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.
IMPROVISE YOUR ESCAPE
You have no weapons. You have no plan. You only have what you can find.
- Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.
- One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.
UNIQUE SCENARIOS
You aren't just hiding in one building. Every environment forces your team to adapt to new physics hazards and AI threats.
- Crowded Public Spaces: Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Just panic quietly when a nosy maid accidentally rolls away the laundry bin you used as a hiding spot.
- High-Security Compounds: Survive freezing, heavily guarded bunkers where getting caught means the firing squad. Throw scavenged meat to distract sniffing guard dogs, or desperately hide from a terrifying, medal-clad Marshal who patrols the halls with a booming voice and zero patience.