A colony sim on one small starship. Lay every floor tile, wire the reactor, grow the food, and keep a crew of misfits breathing while pirates cut holes in the hull. Jump sector to sector, strip asteroids, and fight ship systems instead of health bars. A dreadnought waits at sector 10.
Wayfarer Protocol 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测2 篇评测
100.0%2 user reviews
2 篇好评0 篇差评
推荐数—评分
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月5日20 天前发行
开发者OC Studios发行商OC Studios类型策略独立模拟抢先体验
20成就—
关于这款游戏
玩家数更新于 9月19日 06:44 UTC · 商店数据更新于 9月22日 22:58 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCustom Volume ControlsPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10/11相同处理器Dual Core 2GHzQuad Core, 2,5 GHz显卡Integrated Graphics, Intel HD 4000Integrated or dedicated GPU内存4 GB RAM相同存储空间1 GB available space相同
关于 Wayfarer Protocol
Wayfarer Protocol is a colony sim on a single starship. You get a cramped hull, a reactor that barely keeps up, and a crew who will suffocate if you look away too long. Everything past that, you build.
Build the ship
Floor and hull go down one tile at a time. Reactors, oxygen recyclers, hydroponics, bunks. Turrets and thrusters bolt onto the outside. Every system pulls power and throws off heat, and a reactor that falls behind will brown out exactly the half of the ship you needed running.
Keep the crew alive
Your crew get hungry, tired and scared, and each of them carries traits that cut both ways. The hard worker is fifteen percent quicker at everything. The coward fights at less than half strength and would rather hide. The voidborn sleeps less and eats more. Morale sinks when the ship falls apart around them.
When something goes wrong, somebody drops what they are doing and deals with it. Fires. Hull breaches. If the breach is on the outside, they put on a suit and go out on a tether to patch it.
Then you jump
Every sector deals a new hand. An asteroid field worth stripping, a trader worth hailing, a distress call that might be a trap. Pirates who will cut through the hull to get at the cargo, and who send people across to take the ship room by room. Boarders die in vacuum, so an airlock is a weapon, as long as your own crew are somewhere else.
Fight their ship, not a health bar
Drop the shields, then pick apart the engines, the guns, the life support. Missiles go around shields entirely. A railgun charges for a few seconds and then guts one component in a single strike.
Deeper
A dreadnought guards sector 10, and it does not take bribes. Killing it is the first thing that counts as winning. It is also not the end. Another one waits at 20, and at 30, each drawn from heavier stock than the last.
Lose the whole crew and it ends there instead.