2-4 local players navigate the darkness while battling one another to be the last ship left. Fire your BEAM to destroy other ships and stay hidden while navigating the arena. Your PING not only reflects enemy BEAMs, but also reveals your surroundings and your location to everyone, so use it wisely!
WAVEBEAM 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测2 篇评测
100.0%2 user reviews
2 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年10月15日11 个月前发行
开发者Ryan Collins发行商Ryan Collins类型动作免费开玩独立
—成就1DLC
关于这款游戏
玩家数更新于 9月18日 21:32 UTC · 商店数据更新于 9月22日 21:47 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsPlayable without Timed Input
系统需求
最低配置推荐配置系统Windows 10—处理器Intel Core i3-2100 / AMD FX-6300 or equivalent—显卡NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or equivalent—内存4 GB RAM—存储空间2 GB available space—
关于 WAVEBEAM
In WAVEBEAM, 2-4 local players navigate the darkness while battling one another to be the last ship left. Fire your BEAM to destroy other ships and stay hidden while navigating the arena. Your PING not only reflects enemy BEAMs, but also reveals your surroundings and your location to everyone, so use it wisely!
A Note from the Designer:
The concept behind this game was developed by myself and a few others during the 2017 Global Game Jam. Eight years later, I wanted to experiment with modern AI coding tools to assess their capability and limitations. I spent about an hour distilling the game's concept and writing a comprehensive game design document that aligned with my own vision, then I provided an AI coding agent with the design doc. Although it missed the mark in a few areas initially, the agent started out with something surprisingly playable that roughly reflected the design. After about 10 hours of additional tweaks, additions, and iterations, I ended up something that I was happy to share with the public - all without writing a single line of code.
The product of this experiment was well worth the time and money put into it, and while I could have developed this game entirely myself as a Software Engineer, I chose to do so with the use of AI and thus can't justify charging anyone for it.
HOWEVER - if you want to invest in the ongoing development of this game, I'll gladly accept donations via an upcoming "Dev Support DLC", or you can donate via Venmo (@RyanCollins86) or reach out to me directly via . I'll be sharing a roadmap in the Discord where you can also chat with other players, report bugs, and provide suggestions new features for the roadmap.