A fantasy survivors roguelite. Lead a lone Concord Warden through short swarm missions, draft auto-casting spells as you level, and carry your build across six-node expeditions to fell each warlord — then climb a 12-stage campaign into the endless Dread tail.
Wardenmark 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
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游戏
发行日期2026年8月20日1 个月前发行
开发者Morass发行商Morass Games类型动作独立角色扮演
61成就—DLC
关于这款游戏
玩家数更新于 9月19日 06:55 UTC · 商店数据更新于 9月22日 20:17 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 11处理器Any 64-bit CPUApple M1 / Intel i5 10th-gen+ / Ryzen 5 5600显卡GPU with Vulkan 1.0 or OpenGL 3.3 support — integrated GPU OKDedicated GPU (any from 2018+)内存2048 MB RAM4096 MB RAM存储空间1500 MB available space2048 MB available space
关于 Wardenmark
One Warden against the swarm
Wardenmark is a real-time survivors roguelite set in the Orenvalt shared world. You lead a single Concord Warden — sworn to keep the peace the four crowns signed and never meant — into short, frantic arena missions along the contested border-marks. Your spells fire on their own; your job is to move, to read the field, and to choose what you become.Draft the storm
Cut down the swarm, gather the experience the fallen drop, and level. Every level offers new auto-casting spells and passive upgrades — build wide for omnidirectional coverage, or reserve picks to deepen one spell toward mastery. Five wardens each open on a different signature: the Soldier's cleave, the Archer's volley, the Mage's homing bolt, the Trickster's chaining spark, the Engineer's auto-turret. No two runs draft the same storm.A campaign with carry
Missions chain into six-node expeditions — your build and your health persist from node to node, so a run is a growing story, not a string of restarts. Survive the tour to face the faction warlord at its end. Clear campaign stages to unlock new wardens and reshape later runs with stage modifiers.Then the Dread never stops
- Twelve biomes — greenwood to stormpeak, each with its own faction swarm and telegraphed hazards.
- Readable pressure — every threat is telegraphed and contact damage is paced, so a death is a misplay you can learn from, not a coin-flip.
- Faction warlords — a distinct boss caps each faction's tour.
- The endless Dread tail — past the campaign, an unbounded escalation with a boss every fifth node, for as far as you can push.
- 61 achievements — from your first kill to a level-60 legend and clearing the whole campaign with every warden.