Waifu Potion is a potion-themed adult puzzle game with 10 Early Access levels, direct two-block swapping, growing grids, hints, stage progression, and unlockable artwork.
Waifu Potion 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测4 篇评测
100.0%4 user reviews
4 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月5日2 个月前发行
开发者Boom 18发行商Boom 18类型独立模拟休闲
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 04:22 UTC · 商店数据更新于 9月22日 08:43 UTC · 来源:SteamWebAPI
最低配置推荐配置系统10—处理器2 GHz—显卡1 GB GeForce or AMD—内存512 MB RAM—存储空间300 MB available space—
关于 Waifu Potion
Waifu Potion is a potion-themed adult puzzle game built around image-based tile swapping, gradually increasing grid sizes, stage progression, hints, and unlockable artwork.
The current Early Access version includes 10 playable puzzle levels. In each level, the image is split into shuffled blocks. Your goal is to rebuild the image by placing the blocks into their correct positions.
The puzzle mechanic is based on direct selection rather than dragging or sliding. You first select one shuffled block, then select any other block you want to swap it with. The two selected blocks instantly exchange positions. You are free to choose any two blocks on the grid; they do not need to be next to each other.
As you progress, the grid size increases and the puzzles become more demanding. Larger grids require closer observation, memory, and planning as you compare image details, identify misplaced blocks, and decide which swaps will solve the puzzle efficiently.
The game includes a hint system to help when you get stuck. Hints are designed to support the puzzle flow without turning the game into a speed challenge. The focus is on relaxed puzzle solving, gradual progression, and completing each image at your own pace.
By completing stages, you progress through the level list and unlock more artwork. The planned full version will expand the game from 10 puzzle levels to 20 puzzle levels, with the remaining levels shaped around puzzle difficulty, grid progression, and player feedback during Early Access.