Victor’s Test: a trial of supernatural resistance. Guard the museum at night, spot artifact anomalies, and adapt as doors shift—triggering or erasing them. Welcome to Victor’s Test Night: Rêves.
ヴィクトルズ・テスト・ナイトレーヴス 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测35 篇评测
97.1%Positive
34 篇好评1 篇差评
推荐数—评分
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年5月30日已登陆 Steam 1 年
开发者727 Not Hound发行商727 Not Hound类型独立
—成就—DLC3513480App ID
关于这款游戏
玩家数更新于 9月18日 16:08 UTC · 商店数据更新于 9月22日 10:53 UTC · 来源:SteamWebAPI
Long ago, the Victors' Test was an examination designed to measure a person's resistance and aptitude for dealing with anomalies.
Participants were tasked with guarding a museum for five nights—an institution that housed anomalous artifacts or even the anomalies themselves. The museum itself was a part of the anomaly, and those who passed this test were deemed suitable for working with such phenomena.
But now, the museum and its artifacts no longer exist.
This system, Reves, is a recreation of the Victors' Test.
Your task is to observe and report the state of the exhibited artifacts. Determine whether they remain normal or if they have undergone dangerous anomalies, and choose between the Red Door and the Blue Door to proceed to the next room.
But this is not merely a game of finding anomalies.
The doors ahead will change based on the presence or absence of anomalies.
At times, you will need to induce or erase anomalies intentionally to carve a path forward.
Your ultimate goal is to inspect all designated artifacts and return safely.
This is a battle of wits between you and the ever-changing museum of anomalies.
It is no longer a mere "spot-the-difference" challenge.
No—this has evolved into something far beyond that.
Welcome to Victors' Test: Night Reves.
Game Overview
- The player explores the Infinite Museum, checking the state of its ever-changing artifacts.
- Each room presents a choice between the Red Door and the Blue Door, with the next room's state depending on whether anomalies exist.
- By identifying, triggering, or erasing anomalies, players manipulate their path forward.
- The ultimate goal is to inspect all designated artifacts and return safely.