Four-dimensional chess, rendered in three-dimensional space. Move pieces across a board eight layers deep, shift their phase between Small, Regular, and Large along a hidden fourth axis, and capture only when position and state align. Play solo, locally, or online.
Vektor Chess 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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9 张图片
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游戏
发行日期2026年6月17日3 个月前发行
开发者BoxFsh Software发行商BoxFsh Software类型策略独立休闲
12成就—DLC
关于这款游戏
玩家数更新于 9月19日 04:49 UTC · 商店数据更新于 9月22日 10:15 UTC · 来源:SteamWebAPI
You cannot see four dimensions. But you can see what a four-dimensional object looks like from inside three-dimensional space.
A 4D chess piece passing through your world doesn't appear all at once. You see a cross-section of it — a slice. Depending on where along the fourth axis the slice falls, the same piece can appear small, regular, or large. Move along the fourth dimension and the cross-section changes. The piece shifts. Its apparent form in your space is not its true form. It is a shadow of something bigger.
That is Vektor Chess.
The board extends across three spatial dimensions — eight files, eight ranks, eight layers deep. Pieces move through all of it: rooks sweep full columns, bishops cut diagonally through the stack, pawns climb upward layer by layer. But the board is not the whole picture. Every piece also exists along a fourth axis, invisible to you, expressing itself in three-dimensional space as a phase — Small, Regular, or Large.
Phase is not a status effect. It is geometry. It is the piece's true position rendered in a dimension you can only glimpse.
To capture, you must meet the piece where it actually is — not just in space, but in state. Position is necessary. Phase is also necessary. A piece can stand directly beside its enemy and remain completely harmless, because in the fourth dimension, they are not in the same place at all.