A miniature meditative puzzle experience based on the Lithuanian-American environment artist Aleksandra Kasuba’s concept of the Retreat House - a unique, utopian facility used by large corporations to rejuvenate their overworked employees.
Utility for the Soul 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测24 篇评测
83.3%Positive
20 篇好评4 篇差评
推荐数—评分
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年9月12日已登陆 Steam 2 年
开发者Weekend Warriors发行商Lithuanian National Museum of Art类型免费开玩冒险独立
10成就1DLC
关于这款游戏
玩家数更新于 9月18日 15:36 UTC · 商店数据更新于 9月22日 12:04 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器AMD Ryzen 3—显卡GTX 1050—内存4 GB RAM—存储空间650 MB available space—
关于 Utility for the Soul
A proposal for enlightened corporations with a concern for the social implications resulting from prolonged neglect of human needs in our mechanized society.
- Lithuanian-American environment artist Aleksandra Kasuba, 1970
A corporation is to build and maintain a Retreat House to provide its people with relief from everyday demands and pressures of the office. The Retreat house is to be used by all corporation employees on a rotational basis, on the corporation’s time and at its expense.
The visitor will spend most of his time in the Galleries, where the elemental displays take place. The Galleries are designed to feel enormous, seemingly without walls, and to sound like echo chambers. Here the visitor will encounter the Elements: Earth, Air, Fire, Water.
Given time unregimented, confronted with Elemental occurances, and free from a constant rush of information which stifles natural reactions, the visitor would be able to experience the self in an environment not by the dictates of a particular society, but be forced to respond to himself alone. The experience could reveal one’s true self, and hopefully stir it enough to pursue its substance.
Aleksandra Kasuba (1923 – 2019) - a Lithuanian-American environment artist. In 1970 she authored Utility for the Soul, a competition entry in a short book format for Projects Outside Art launched by Experiments in Art and Technology (E.A.T.), an organization developing collaborations between artists and engineers. Utility for the Soul would eventually become Kasuba’s manifesto, implementing the utopian goal at the core of her research, the search for a harmonious world and a peaceful dialogue between humankind, nature and technology.
FEATURES
- Original utopian narrative - based upon a short story by artist Aleksandra Kasuba
- Puzzle infused gameplay - 11 rooms to explore, each with a unique elemental puzzle
- Ambient soundscape - meditative, soothing atmosphere
- Minimalist graphics - hand animated black and white visuals
- Multiple languages - Playable in English, French and Lithuanian
- Miniature experience - 15 to 30 min. of gameplay
REVIEWS
A space in which we can ponder the dual nature of what it means to encounter a critique of a data-driven busy society on a device which facilitates exactly what the art piece sets out to critique in the first place.
- IndieCade 2021 Jury
ABOUT THE DEVELOPER
Weekend Warriors is a small and young independent games collective from Vilnius, Lithuania.
- Game design - Povilas Vincentas Jankūnas
- Programming - Daumantas Šimkus, Mykolas Krupauskas, Aleksandras Trakas
- Sounds & Music - Ignas Čeponis
常见问题
Utility for the Soul 在 Steam 上免费开玩。
Utility for the Soul 于 2024年9月12日 发行,由Weekend Warriors制作。已登陆 Steam 2 年。