Explore the murky corners and abandoned ruins of an isolated enclave in 15th century Europe. Prevail in chivalrous battle and unveil the mysteries of a dark world. Embark on a non-linear psychological journey through the underbrush of this sinister setting as well as your own soul.
Unterholz 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测24 篇评测
75.0%Mostly Positive
18 篇好评6 篇差评
推荐数—评分
媒体
15 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年11月10日已登陆 Steam 1 年
开发者The Last Pilot发行商The Last Pilot类型冒险独立
12成就1DLC3130440
关于这款游戏
玩家数更新于 9月18日 12:01 UTC · 商店数据更新于 9月22日 22:15 UTC · 来源:SteamWebAPI
Game + Soundtrack Bundle available now!
All Along The Moss-Clad Copse
Taking place near the end of the 15th century in medieval Pomerania, Unterholz invites players to an alternate version of our own reality. Explore the murky corners and abandoned ruins of an isolated enclave in the middle of a dark swamp. Unveil the truth behind the disappearance of its doomed denizens on a psychological journey through the underbrush of not only this sinister setting but your very own soul.
At Your Own Pace
Unterholz is designed as a short, atmospheric experience with several sword combat situations and a few puzzles. The goal is to find out what happened in this forsaken copse, its lost inhabitants and to reach the root of it all. For the most part the mystery is explained via environmental storytelling. Players can explore the game fairly non-linear at their own pace while experiencing a compact semi-open world. The story unfolds naturally along players' progress in the game world.
Atmosphere and Immersion
A mix of diegetic and traditional interfaces combined with seamless gameplay allow for a greater sense of immersion throughout the experience. Traversing the game world, checking your inventory or reading a text will not be interrupted by menus or loading screens. Carefully designed and placed sounds and music specifically composed to evoke certain moods will accompany your hike through the woods.
Attention to Detail
I created this game over the course of roughly two years working on it in my spare time in Unreal Engine 4. Making the game world as believable and detailed as possible was a main focus during the development. There are a few documents you can find in the game which are designed to work as actual medieval texts within the area of Pomerania during the middle ages where the game takes place. Translated into Early Modern High German by a friend who is a linguist I used an authentic 15th century typeface and placed the letters by hand to achieve the final texture. The resulting document can be inspected from all sides in the game.
Historical accuracy has been maintained as far as possible and depending on the assets at my disposal. However, several elements from different timelines have been combined to achieve specific effects. The armour of the main character for example is a decorative armour, which was not typically worn in battle. It is specifically meant as an authentic renaissance interpretation of 15th century armour to romanticize knights like painters did in the early 17th century. Unterholz plays with the classic image of honourable knights and the related imagery in contrast to what actually happened within the game world and its protagonists.
Fully Voice Acted
Professional actors lend their voices to various characters that still roam the copse. Heed their words and read between the lines to save yourself and truly learn what befell these forsaken lands.
Bonus Soundtrack
The full soundtrack I made for Unterholz comes as a free bonus with the game. I see it as an integral companion to the experience. The creation of the music was interwoven with the game since I developed the idea for Unterholz. A few of the tracks were made several years before the actual development started.
The soundtrack to Unterholz is available separately or for free in a bundle together with the game.