A top-down survival horror experience set aboard an abandoned spaceship. Manage limited light sources, avoid hostile creatures, and survive without combat.
UMBRA 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测23 篇评测
82.6%Positive
19 篇好评4 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年3月10日7 个月前发行
开发者LAKS HNU发行商LAKS HNU类型免费开玩冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 00:38 UTC · 商店数据更新于 9月22日 12:28 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 11处理器Intel(R) Core(TM) i7-2600 CPU @ 3.4GHz相同显卡GTX 750 TI相同内存8 GB RAM相同存储空间500 MB available space相同
关于 UMBRA
About the Game
In UMBRA, you awaken from cryo sleep aboard a drifting spacecraft after a sudden and complete system failure. Emergency power is unstable, large parts of the ship are without light, and the corridors are in disarray. As you step out of your cryo pod, it becomes clear that you are not alone.
Your objective is to move through the ship’s interior, progress from the first sector into a second connected area, and survive long enough to reach the end of the accessible vessel. You cannot fight the hostile entities that roam the darkness, and survival depends entirely on how you move and manage your limited resources.
Gameplay
UMBRA is a top-down 3D survival horror experience built around tension, repetition, and learning through failure. The game is structured across two interconnected ship sectors made up of narrow, maze-like corridors and technical rooms.
You begin with a flashlight as your only tool. In addition, you can collect flares, which can be deployed to create temporary light sources that increase your chances of passing hostile entities safely.
Enemies react to illumination and movement, forcing you to carefully decide when to use light and when to conserve it. You can move through the ship in darkness, but visibility becomes severely restricted, increasing the risk of running into enemies or losing orientation.
If you are caught by a hostile entity, you die and restart from the last checkpoint. Progression is based on repeated attempts, learning enemy behavior, and refining your movement through the environment.
Navigation is handled through a real-time map system. The game does not pause while the map is open, meaning you remain vulnerable while planning your next movement. Progress between areas is achieved by navigating corridors, surviving encounters, and interacting with doors that open access to new sections of the ship.
As you make progress, the game gets more challenging. The battery power of your flashlight gets limited, so you have to find battery pickups throughout the ship that allow you to keep it operational for longer periods.
The game displays your time spent on the walkthrough, making it easily accessible for speedrunning.
Disclaimer
UMBRA is designed as a short, self-contained experience. Currently, no further work is being done on UMBRA.