TROPHY FLEET is a top-down shoot 'em up where every boss you kill becomes your next ship. Fly an unbroken run from world to world, shoot out each core, and steal it. A full run is about an hour, and it never pauses.
TROPHY FLEET 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Windvix Games发行商Windvix Games类型动作独立
—成就1DLC5227980
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:24 UTC · 来源:SteamWebAPI
You don't unlock ships. You take them.
Every world ends with a boss. Shoot out its core and that core is reforged into your next fighter. Twelve worlds, one unbroken run, and a hangar that fills up with what you killed.
Shoot the part that matters
Every boss has real weak points: relays, anchors, roots, a throne. Hit those and the fight moves. Hit anything else and you are wasting shots. Light craft go down fast, so the pressure comes from formations and crossfire.
Fly what you took
The core you just killed becomes a fighter with its own guns, dash and ultimate. Between worlds, switch to any fighter you have captured. The hitbox is the same on all of them, so what your hands learned carries over.
The run never stops
No menus mid-flight. The ground changes under you, a set piece lands every minute or so, and the exit distance is always on screen. Somewhere in the later worlds you will be pinging the dark to find archive whales.
Features
- 12 worlds, each with its own boss and its own bullet language
- 13 fighters, every one after the first stolen from a boss
- 24 in-flight upgrades that stack into chain lightning and orbital guns
- Steam leaderboards for every world, plus achievements and cloud saves
- A one-life Arcade Expedition for when the main run gets comfortable
- Full controller support and Japanese voice acting
A clean run through the main worlds is about an hour. That is on purpose. The game is in learning to fly it well.
Art and synthetic voice lines started from AI generation and were selected, cut out and hand-aligned; nothing is generated while the game runs.