There is no luck in this tower. Every monster, item, and locked door is deterministic — 50 hand-crafted floors forming one giant logic puzzle. Spend HP, gold, and keys in exactly the right order, or seal your own way forward. A pixel-art puzzle-RPG in the Tower of the Sorcerer tradition.
TowerBound 在线人数与 Steam 图表
实时
在线人数—24 小时 —
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30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Jelte发行商Jelte类型策略冒险独立角色扮演
—成就1
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:38 UTC · 来源:SteamWebAPI
辅助功能与音频Mouse Only OptionPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 11 (64-bit)处理器Dual-core Intel Core i3 / AMD equivQuad-core Intel Core i5 / AMD Ryzen 3显卡OpenGL 3.0, integrated (Intel HD 4000+)Dedicated GPU or modern integrated, OpenGL 3.0+内存4 GB RAM8 GB RAM存储空间2 GB available space4 GB available space
关于 TowerBound
There is no luck in this tower. No dice rolls, no misses, no critical hits. Every enemy's strength, every reward, every outcome is fully deterministic — which turns the entire climb into one enormous logic puzzle. And you can solve it.
Towerbound is a 2D pixel-art puzzle-RPG in the classic Tower of the Sorcerer tradition: climb fifty floors, key by key, fight by fight, decision by decision.
Every fight is decided before you take it
Walk into a monster and the outcome is already fixed by your stats and theirs. You can read exactly what a fight will cost before you commit. The challenge isn't surviving the fight — it's choosing which fights, in which order. Kill this guard now, or come back stronger? Open the red door, or hold the key?
Fifty hand-built floors. Zero procedural generation.
Every floor is a deliberately designed puzzle, not a random roll. HP, attack, defense, and gold are currencies — and spending them in the wrong order has real consequences. Fight too early, waste a key, or buy the wrong upgrade, and you can seal your own way forward. The tower doesn't kill you; your plan does.
Features
- 50 hand-designed floors — every layout a deliberate puzzle
- Deterministic, RNG-free combat you can calculate before you commit
- Resource management as the core puzzle — HP, attack, defense, gold, and color-coded keys are all currencies
- A growing toolkit of staffs, wings, pickaxes, and bombs — each one a new way to bend the tower's rules
- Altars, merchants, and NPCs — power is for sale, if you can pay the price
- Boss encounters and story beats woven through the climb
- A bestiary that fills in as you defeat each foe
- Full controller support — built with Steam Deck in mind
- Warm, torch-lit pixel art in a single hand-crafted palette
For fans of
If you love Tower of the Sorcerer (魔塔), Tactical Nexus, DROD, or any game where the real boss is your own decision-making — the tower is waiting.