A 2D platform fighter where the girls of Gensokyo go at it. There are no health bars: damage builds as a percentage, and whoever launches the others past the blast zone wins. Reimu, Marisa, Sakuya and more each fight with their own moves. Up to 4 players, local or online.
Touhou Smash 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期Q4 20266 天后发行
开发者FIVE DUCK GAMES发行商FIVE DUCK GAMES类型动作
—成就—DLC4971300App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月21日 22:15 UTC · 来源:SteamWebAPI
评分
0/9
近 30 天暂无数据差评占比—好差评比—
兼容性与功能
Windows完全支持控制器
游戏模式Multi-playerOnline PvPPvPShared/Split Screen
Steam 功能Family SharingRemote Play Together
系统需求
最低配置推荐配置系统Windows 10—处理器Intel Core i5—显卡GTX 1060—内存4 GB RAM—存储空间1 GB available space—
关于 Touhou Smash
Rack up the percent, then send them flying
Touhou Smash is a brawler with no health bars. Every hit you take raises your damage percent, and the higher it climbs, the further the same attack sends you. What decides a match is not the health left over but the blast zone outside the screen. The moment an opponent is pushed past it, that is a KO.
- There are no fixed combo routes — in place of the cancel tree of a command fighter, follow-ups are born out of the situations that knockback and hitstun create. The very same move connects or drops depending on the target's percent, their weight, and the direction they drifted.
- Fundamentals that hold up the neutral game — dashes, rolls, air jumps, ledge grabs and fast falls. Even in the middle of being launched, the route back to the stage is yours to build.
Faces gathered from Gensokyo
Every character carries a different weapon and spell card, along with the sense of range and the play strategy that go with them.
- Reimu Hakurei — an all-rounder wielding talismans and yin-yang orbs, with an answer to just about any situation.
- Marisa Kirisame — a glass cannon that dives in on a broom and finishes with Master Spark.
- Sakuya Izayoi — a setplay specialist, scattering knives to lay the board and then cashing it in with a time stop.
- Cirno — a power type that freezes opponents solid and keeps pushing. Simple to operate, and a good first pick.
- Youmu Konpaku — a swordsman closing the distance in an instant with a twin-blade draw, and turning an attack back on its owner with a counter.
- Alice Margatroid — a zone control character that places dolls in advance and sets them off from across the stage.
Alone, or four at once
- Local play — hand out the controllers and fight up to 4 players on a single screen.
- Online play — invite Steam friends into a room, or join a public one and fight there.
- CPU matches — short on players? Fill the empty slots with CPU opponents.
- Training — drill moves and follow-ups against a dummy as many times as it takes.
Deterministic simulation and rollback
The whole of the combat logic runs on a deterministic rollback network simulation built on Photon Quantum. Every participant shares exactly the same calculation results, so online matches hold to the same frame-level judgement as local ones.