Break dirt, drop treasure, and blow up whatever gets in the way. Too Deep To Stop is a physics-based incremental mining clicker where each haul pays for stronger hits, stranger tools, and a bigger mess on the next run.
Too Deep To Stop 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者roguemoar发行商roguemoar类型独立休闲
—成就—DLC5181530
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:33 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)—处理器Intel Core i3 or AMD equivalent—内存2 GB RAM—
关于 Too Deep To Stop
Too Deep To Stop is a physics-based incremental mining clicker
HIT THE MINE AND SEE WHAT FALLS
Break dirt and stone, knock treasure toward the collector, and grab as much as you can before time runs out. Every object reacts to your hits — rocks shift, gems tumble, a good strike can start an avalanche.
MAKE A USEFUL MESS
Where you hit matters. Knock treasure loose, clear the collector, or set up a chain reaction and let gravity work. Some problems need a careful swing. Others need dynamite.
PICK YOUR UPGRADES
The upgrade tree lets you build around the way you want to mine. Strengthen precise manual hits, cover more ground, speed up automatic attacks, improve the loot, or put everything into loud machinery.
As you progress, you can get mighty strikes, extra hits, dynamite, spinning saws, and other equipment that would probably concern a safety inspector.
FEATURES
- Mining built around moving objects, falling treasure, and explosions
- Timed runs with harder quotas, reward drops, and bonus time
- A branching upgrade tree for manual hits, automatic attacks, tools, and loot
- Several mines with different materials and rewards
- Gold, gems, chests, idols, and relics to dig out and collect