A few logs, one harpoon, no land in sight. Pull driftwood from the sea and build your raft into a floating town, on your own or with friends you invite straight from Steam. Dive to the ocean floor. Raiders come at night, sharks circle, and somewhere out there, a leviathan is waiting.
Tidewrack 在线人数与 Steam 图表
实时
在线人数024 小时 +51.1%
24 小时峰值玩家7今日最高样本
30 天峰值玩家7平均 4
历史峰值玩家7自开始追踪以来
30 天游玩时长368估算值
Steam 图表 · 30 天在线人数0 – 5
530
30 天前今天
24 小时+51.1%7 天—趋势▲ 上升
评测26 篇评测
69.2%Mixed
18 篇好评8 篇差评
推荐数—
媒体
14 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月31日25 天前发行
开发者OverLKD Studio发行商OverLKD Studio类型冒险独立模拟
37成就1DLC
关于这款游戏
玩家数更新于 9月21日 01:18 UTC · 商店数据更新于 9月22日 09:58 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsPlayable without Timed InputSave Anytime
系统需求
最低配置推荐配置系统Windows 10 64-BitWindows 11 64-Bit处理器Intel Core i5-4460 or AMD FX-8350Six-Core, 3,0 GHz显卡Direct3D-12- 2 GB VRAM or VulkanGeForce GTX 1060 6 GB or Radeon RX 580 or Vulkan内存4 GB RAM8 GB RAM存储空间2 GB available space5 GB available space
关于 Tidewrack
You wake up lashed to a few logs. No land. No boat. No memory of how you got here. Just water, in every direction.
Then a plank drifts past. You've got a harpoon. And from here on, the story is yours to write.
You're alone, until you're not
Gather wood. Fish. Don't die of thirst. You can do all of that by yourself, or you can bring someone in. Friends come straight out of your Steam list: you pick a name, and a moment later they're standing on your raft. No server to rent, no ports to open, no IP address to type out.
The host brings the world. Start a fresh one, or open the save you've been building on for weeks. Everyone ends up in the same ocean and sees the same thing: every plank, every storm, every shark.
Everyone carries their own backpack, so handing something over means dropping it in the raft's store for the other one to take out, the way you'd pass a crate along the deck.
The deep doesn't play by your rules
There's a whole world under your raft. Reefs. Wrecks. Fish flashing in the dark. But your air runs out before you've seen it all, and without goggles, everything blurs into murk anyway. Whatever you miss on the first dive is still waiting for you on the second.
Everything changes when the sun goes down
Boats come at night. Raiders hack through your walls while you sleep, or don't sleep, because you're standing watch instead. A shark circles your deck, patient, like it knows it just has to wait. A storm tears at everything you've built. And when your battery bank runs dry, the lights go out first, right when you need them most.
Wood burns. A fire arrow catches in your deck, your walls, your sails, and the only thing that stops it is a bucket of seawater. It works the other way round as well: hit a raider boat while it's still out on the water and it never arrives. From a watchtower you spot it early enough to try.
There's an answer, if you can find it
26 research nodes give you the tools to actually survive, not just hang on. Debris fields drift by on the horizon. Miss them, and they're gone for good. And somewhere in between, scattered across 24 message-in-a-bottle fragments, is the answer to the one question that's been nagging you since you woke up on those logs: why did the world drown in the first place?
At the end of it all, something is waiting. Bigger than your raft. Bigger than anything you've seen so far. The leviathan.