In this turn-based roguelite where magic is commonplace, YOU get to be the lucky coach of a brand-new team of Magefencers! Your story choices will determine what your captain of choice evolves into—so choose wisely. Draft teammates, help them grow, watch them bond, and try to become Champions!
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游戏
发行日期20273 个月后发行
开发者Skoczek Makes Games发行商Skoczek Makes Games类型角色扮演
—成就—DLC4052010
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:19 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows XP, Vista, 7, 8, or 10—显卡128MB—内存2 GB RAM—存储空间1 GB available space—
关于 Third Wind
In the modern-day world of Third Wind, mage-to-mage combat has been turned into a popular sport: Magefencing.
You are to be the lucky coach of a brand-new Magefencing team. Your goal? Why, it's to win the Magefencing Championships, of course!
Third Wind is a game built around challenging turn-based battles, where you will:
- Combo your way to victory! Your Magefencers can use both magic and weapon-based moves in battle—these can be merged into powerful combo moves.
- Draft your team! Scout for new team members and recruit the battlers you prefer. Improve your team's Reputation to scout battlers of even higher rank!
- Sense the enemies' intentions! As a skilled coach, you are able to see what your opponents plan on doing each turn. Use this information wisely to guide your battlers to victory!
- Outfit your characters with a wide variety of magic charms, granting various different bonuses and abilities to your team.
Magefencing is quite the popular sport, but only one team per season is granted the opportunity to challenge the reigning Champions for their title. One loss, and you're out of contention!
As the coach of a Magefencing team, you'll have to choose one of three captains to lead your battlers:
- Will you choose Lisette, the Rapier-wielding Hydrokinetic? She seems polite and well-mannered, yet somewhat naïve...
- Will you choose Kaya, the Sword and Shield-using Dragon Morph? He's a seasoned Magefencer, but appears to be a very guarded person...
- Will you choose Krish, the Chakram-throwing Weaver? He strikes you as cocky, but good at heart...
The very strongest of Magefencers are able to evolve and reach beyond their limits: a phenomenon known as the Third Wind. Will your battlers lean more into their magical capabilities, or will they instead become masters of their fencing weapon of choice? Your in-story choices will determine who they become!
If you encourage Lisette to respond to events in the game's story with distrust, then her Third Wind will cause her to become more cold-blooded a person, further increasing her aptitude for Ice magic.
What sort of Third Wind might she undergo if you instead motivate her to remain kind and forgiving...?
As you battle your way to the top, you will get to know your team better. What's more, your fencers can also bond with each other! Third Wind will feature 16 fully unique characters for players to become acquainted with.
Once a bond between two battlers has grown strong enough, you will be able to view a bond conversation. The stronger the bond, the better they'll be able to support their friend in battle.
Teamwork makes a difference!
Oh no! You've lost the Championships!
But what's this? You seem to have been returned to the start of the season. A voice rings out in your head: one more try! Are you, perhaps, stuck in some sort of time loop?
The story in Third Wind continues to progress with each run. Your headway in the Championships may be lost, but it appears teammates and enemies alike will remember the bonds and rivalries they've forged with each other even when time resets!
There's just one slight problem: everyone else seems to remember each other, but it seems they've forgotten you—and the influence you've had on them. Will you be able to discover the cause behind this mysterious time loop? It's up to you to find out!