Start as a garage coder in the 80s and evolve into a dystopian corporate overlord. This genre-bending simulation shifts as you grow: solve coding puzzles, design isometric MMO worlds, and construct massive automated factories to replace human staff with AI. Conquer the industry at any cost.
The Conglomerate 在线人数与 Steam 图表
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在线人数024 小时 —
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关于这款游戏
游戏
发行日期2026年8月31日25 天前发行
开发者LemOne Labs发行商LemOne Labs类型策略独立模拟抢先体验
—成就—
关于这款游戏
玩家数更新于 9月18日 23:41 UTC · 商店数据更新于 9月22日 21:49 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)Windows 10 / 11 (64-bit)处理器Intel Core i3-3220 (3.3 GHz) / AMD A8-7600 (3.1 GHz) or equivalentIntel Core i5-6500 (3.2 GHz) / AMD Ryzen 5 1600 or better显卡Intel HD Graphics 4000 / AMD Radeon R5 Series (DirectX 11 compatible)NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 / Intel Iris Xe or better内存4096 MB RAM8192 MB RAM存储空间1536 MB available space2048 MB available space
关于 The Conglomerate
Build the Game. Control the Market. Replace the Human.
The Conglomerate is is a journey through the history and monopolistic future of the gaming/corporate industry.
Start as a starving developer in a 1980s garage, developing games by hand to survive. Evolve into a corporate CEO managing a massive MMO studio. Finally, ascend to a ruthless industrialist, replacing human workers with AI and automation to achieve the Singularity.
Three eras. Three genres. One goal: Total Monopoly.
Note: This game is constantly evolving and becoming more refined with development work-in-progress. The description below reports on complete/active development progress.
Phase 1: The Garage (1980s)
Development Status: Complete (Refinements may come with updates)
Genre: Puzzle / Pipeline Defense
Survive the wild west of the 8-bit era. You aren't just filling progress bars; you are building the logic yourself.
- Pipeline Coding: Connect Logic, Graphics, and Physics nodes on a 2D grid. Build efficient data pipelines while fighting off bugs and avoiding "spaghetti code."
- The Flow State: Manage your physical needs. Drink coffee to boost coding speed, but beware the "jitters" that cause errors.
- Dynamic History: Compete against real historical titles.
Phase 2: The Studio (1991–2010)
Development Status: Foundational (Needs refinement & balancing)
Genre: Management / City Builder
You've made your millions. Now, build your empire. Leave the garage behind for a sleek, isometric corporate office.
- World Builder: Don't just make the game; design the map. Place quest hubs (towns), dungeons, and cities for your flagship MMORPG.
- Server Management: Manage the physical infrastructure. Route cooling ducts and power cables to prevent your server racks from melting under player load.
- The Banhammer: Police your community. Ban toxic players—but remember, today's banned troll might be tomorrow's rival CEO.
Phase 3: The Conglomerate (2011–Future)
Development Status: Work-In-Progress (Actively working to complete development of this phase)
Genre: Automation / Dystopian Strategy
Humans are inefficient. To dominate the global market, you must automate everything. The game shifts into a dark, neon-soaked logistics simulator.
- The Human Pipeline: Build massive conveyor belt systems to route employees between dormitories and workstations. Optimize their output with chemical injections.
- The Esports Rig: Own the league. Manufacture robotic players disguised as humans to crush the competition.
- The Singularity: Research technologies to phase out human staff entirely. Achieve 100% market share and infinite efficiency.
Key Features
- Visual Evolution: Watch the game's graphics evolve in real-time, from gritty 8-bit pixel art to clean corporate vector art, ending in a high-fidelity cyberpunk interface.
- Diegetic UI: Read community feedback on sticky notes on your wall. Check your health in the reflection of your desk mirror.
- AI-Driven Narrative: An internal logic engine generates dynamic community reactions, rival CEO threats, and social media storms based on your specific actions.
- Procedural Audio: A reactive soundtrack that evolves with your company, shifting from chiptune waves to industrial techno as you grow.
Will you remain a creator, or will you become the machine?