Defend a displaced royal keep in a roguelite tower-defense strategy game. Build, scout, gather resources, and send units down the path to destroy enemy towers, outposts, and bases across unstable timelines as each run escalates.
The Anchored Hour 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月10日3 个月前发行
开发者Hourwisp Studio发行商Hourwisp Studio类型策略独立抢先体验
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 04:27 UTC · 商店数据更新于 9月22日 08:43 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsPlayable without Timed Input
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10Windows 10 or Windows 11处理器Dual-core 2.0 GHzQuad-core 2.5 GHz显卡DirectX 11 compatible graphics card or integrated GPUDedicated or modern integrated DirectX 11 compatible GPU内存4 GB RAM8 GB RAM存储空间1 GB available space2 GB available space
关于 The Anchored Hour
The Anchored Hour is a roguelite tower-defense strategy game about defending a displaced royal keep after a mysterious black orb tears the castle into a hostile timeline.
Build up your defenses, scout through fog-covered lands, gather resources, and send your own waves of units down the path to destroy enemy towers, outposts, and the enemy base. Each run pushes the kingdom farther through unstable biomes while relics, upgrades, and hard choices shape how your defenses survive the next assault.
Key Features:
- Tower-defense strategy with an offensive twist: defend your keep while sending your own units into enemy territory.
- Build and upgrade towers, support buildings, collectors, and scouting tools.
- Scout fog-covered maps to reveal resources, threats, and points of interest.
- Fight through enemy towers, outposts, elite enemies, and biome-based pressure.
- Collect relics and upgrades that change your run and support different strategies.
- Manage resources, workers, routes, and timing as each day escalates.
- Designed for replayable runs with different maps, biomes, and build paths.
The game is planned for Early Access, with active development focused on balance, readability, art/audio polish, and expanded content over time.