A Business Colony Sim where you build your company on a hostile alien world. Keep your employees happy. Bring results—and profits—to investors. All at the same time!
Terra-7 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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12 张图片
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Gamyeon发行商Gamyeon类型策略模拟
—成就—DLC3721470
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:51 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10+相同处理器Intel Core i3 6100—显卡Radeon R7 260X or Geforce GT 730—内存8 GB RAM相同存储空间2 GB available space相同
关于 Terra-7
On the alien world of Terra-7, grow a small pioneering outpost into a sprawling company. In order to be successful, you will need to learn how to balance revenue generation with the well-being of the workforce.
Hire workers to extract valuable alien minerals, process them into goods, and build increasingly complex production chains. Manage work shifts, expand your base, and tend to the needs of a growing colony.
Your employees, however, are not just "human resources." They are people with real needs like hunger and sleep, and their stress levels are influenced by overwork and business growth. There is more than one strategy to keep things under control.
At the end of each cycle, you must undergo a Performance Review. Five Company Investors will evaluate your performance. Each of them has a different set of priorities. Some reward expansion and research, others focus on employees welfare, and a few might only care about dividends. To keep the colony running, you must satisfy at least three investors every cycle. Lose their trust completely, and it's game over.
To complicate matters, the alien flora will react to your expansion, releasing spores to defend its planet. You'll need to find ways to keep your employees safe and sound.
Key features
- Your employees come first — Employees must eat, sleep, and manage stress from overwork, alien flora attacks, and more.
- Answer to the Investors — Every cycle ends with a review from Company Investors, whose decisions can reward — or punish — how you've run things.
- Procedural biomes — Every map is procedurally generated, with multiple biomes planned for the full release.
- Easy to learn, hard to master — a clean UI and a limited set of Resources to keep the challenge in the decisions, not in parsing the screen.