Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Teamfight Manager 2 在线人数与 Steam 图表
实时
在线人数024 小时 +8.8%
24 小时峰值玩家522今日最高样本
30 天峰值玩家522平均 280
历史峰值玩家5,844自开始追踪以来
30 天游玩时长20.2万估算值
Steam 图表 · 30 天在线人数231 – 396
396314231
30 天前今天
24 小时+8.8%7 天+6.9%趋势▲ 上升
评测2,364 篇评测
61.1%Mixed
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月25日4 个月前发行
开发者Team Samoyed发行商Team Samoyed类型独立模拟休闲体育抢先体验
40
关于这款游戏
玩家数更新于 9月18日 18:52 UTC · 商店数据更新于 9月22日 10:35 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10相同处理器2.8 Ghz3 Ghz+显卡3D Accelerated Card (Not Integrated)相同内存8 GB RAM16 GB RAM存储空间10 GB available space20 GB available space
关于 Teamfight Manager 2
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
· New Champions
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
· Changed Maps and Rules
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
· Deathmatch Mode
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
· Transfer System
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
· Steam Workshop
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.