A programming puzzle game where you never control the snake directly. Instead, you build its behavior by connecting blocks, then press play and see if your logic works. Think like a programmer as you solve 70 puzzles, with 30 more coming soon.
Tail Recursion 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测5 篇评测
80.0%5 user reviews
4 篇好评1 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月21日1 个月前发行
开发者DEV505发行商DEV505类型独立
12成就—DLC5027510App ID
关于这款游戏
玩家数更新于 9月19日 07:07 UTC · 商店数据更新于 9月22日 10:17 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10 64-bitWindows 11 64-bit处理器Any 64-bit x86 processorIntel Core i5 or equivalent显卡DirectX 12 capable GPU (integrated is fine)Any discrete or modern integrated GPU内存2048 MB RAM4096 MB RAM存储空间150 MB available space相同
关于 Tail Recursion
You never steer.
There are no arrow keys. Your snake stands still until the program you built tells it to move — and then it does exactly what you wrote, including the part you got wrong.
Tail Recursion is a programming puzzle game. You solve a level by wiring blocks into a graph: sense the world, branch on what you find, count, remember, act. Then you press play and watch your logic run one tick at a time.
Build the program, not the path
Drag blocks onto the canvas and wire them together. Move Forward, Turn Left, Repeat N Times, If / Else, Wall Ahead?, Store, Recall. Every block spends from a per-tick budget, so a clever program beats a long one — and the score agrees.
Read the world
Wall ahead? Food ahead? Door ahead? Sensors are the only way your program learns anything. Two blocks and one sensor will walk any perimeter forever — the trick is knowing which two.
Your body is your hardware
- Sensor Segments let you see.
- Memory Segments give you variables.
- Processor Segments raise your budget.
They are body segments. Capability costs length, and length is what kills you.
Watch it think
The graph lights up as it runs — which block fired, what the sensors returned, what it cost, what the snake did. When it dies, the game says which death it was: you hit a wall, or you hit yourself. Those need completely different fixes.
70 puzzles now — 100 coming soon
Start with six tutorials that teach you how everything works, then take on 70 handcrafted puzzles. Explore corridors, spirals, combs, keyed vaults, gated floors, and even sensorless runs where you must plan the entire route before moving. Another 30 puzzles will be added in a free update.
Score, then beat your score
Every level carries a budget set by its difficulty. Slow runs spend it. Extra action blocks spend it. Loops, conditions and sensors are free — they are how you save it. Apples always pay for the detour that fetched them. Replay any level to raise your total.
And
- Free Play — an endless board and a combo score
- Custom levels — drop .level files into a folder and they appear in the menu
- Moddable — blocks are Lua, and they hot-reload while the game is running