It's a long way to the summit.. Summit Hopper is a precision platforming journey where every hop must be executed with precise timing and pinpoint accuracy. Navigate through intricately designed dynamic environments, each with unique modifiers requiring constant strategic adjustment.
Summit Hopper 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Good Times Company发行商Good Times Company类型动作冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:39 UTC · 来源:SteamWebAPI
It's a long way to the summit..
Summit Hopper is a precision platforming journey where every hop must be executed with precise timing and pinpoint accuracy. Navigate through intricately designed dynamic environments, each with unique modifiers requiring constant strategic adjustment.
Gameplay
Punishing platforming
The higher you ascend, the harder you fall. Time your jumps carefully as the power in a jump not only changes how high you reach but also the angle you launch at. Although this can be difficult to learn, it can be mastered.
Adapt your approach
Different obstacles will require new tactics. Only mastering precise jumping will not bring you to success. Environmental modifiers will also force a change in pace multiple times throughout your journey.
Physics
Interactions with realistic physics at some points as a static environment would be too kind.
Ambience
Unique Environments
Many different environments and interactive effects with distinct atmosphere and audio throughout. A diverse world that you explore as you ascend.
Calm and Rage
Peaceful moods with calming tunes just in case you get stuck for awhile. On the other hand, sometimes you are taunted when you fall..
A Different Ending..
A special conclusion for those who reach the summit. Many games in this genre feature an underwhelming finale. A substantial effort was made to detach from this status quo.
Addendum
A special thanks to the authors that allowed the referencing of their game.