Tower Defense × Roguelike Across the endless stars, the swarm consumes world after world. Command your fleet, build defenses on artificial worlds, explore the unknown, and seize scarce resources. Venture deeper into the stars as the swarm grows stronger with every encounter Adapt. Endure. Survive
Starhold: Last Light 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期2026年11月1 个月后发行
开发者rgyrg发行商rgyrg类型策略独立
—成就1DLC5087710
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:27 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsMouse Only Option
系统需求
最低配置推荐配置系统windows 9, 10, 11—处理器Intel Core i3 or AMD equivalent—显卡Intel UHD Graphics 630—内存4 GB RAM—存储空间2 GB available space—
关于 Starhold: Last Light
The Last Starhold is a space tower defense × roguelike deck-building game.
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▎ ▎ Cards come from the run, not a preset deck. There is no fixed deck. After every cleared wave, pick one of three random blueprints to unlock a new tower. Shops, gambling dens and events hand out more tower and planet cards. Your choices set your direction.
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▎ ▎ Random routes, with good events and bad ones. The star map is regenerated every run, and you choose which nodes to visit. Along the way you'll meet merchants, altars, research stations and gambling dens, but also rebels, ambushes and black holes. Some events give you planets and tech artifacts; others cost you towers, funds or entire planets.
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▎ ▎ Expand your territory by placing planets. Earth sits at the bottom of the star field with nothing around it. Place the planets you acquire around Earth, build your formation layer by layer, and push ever deeper into space. Where you put each planet decides the shape of your defense.
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▎ ▎ No fixed strategy. Over 200 defensive structures, more than 30 kinds of planets, plus tech artifacts and event rewards: every run produces a different combination. Same stage, different experience.
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▎ ▎ Every decision counts. Which card you take, where you place a planet, which side of it you build on, which option you pick in an event: it all carries forward into later battles and decides whether Earth holds.