An autobattler where nothing you buy is ever benched. Every spell stays active, your whole spellbook fights as one machine, and your opponents are real players' builds.
Spellhoard 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q4 20267 天后发行
开发者Sward Solutions AB发行商Sward Solutions AB类型策略独立
—成就1DLC4948140
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:28 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器64-bit x86—显卡OpenGL 3.3 compatible—内存4096 MB RAM—存储空间600 MB available space—
关于 Spellhoard
Every spell you buy stays active.
No benching, no sideboard, no dead cards. Draft a spell and it joins the fight forever. Your whole book resolves as one escalating machine, and that machine is your build.
The loop
Draft. Build. Watch the fight resolve. Learn what beat you, and go again. Runs are short, the stakes escalate every round, and a loss teaches you something.
Eight classes that want each other
Frost, Fire, Light, Physical, Druid, Rogue, Warlock and Blood. Each has its own engine, plus dual school cards that only make sense when two of them meet. Professions compound on top. The interesting builds are the ones the game never handed you.
Your opponents are real players
The builds you fight came out of real runs. Duel a friend directly, or climb a standardised ladder that gets harder in steps you choose.
Pay once, get everything.
Every class, spell, and mode is in the box, forever. No power for money, not now and not later.
The same fight on every machine
Combat is deterministic integer maths. The same build and the same seed produce the same result anywhere. No hidden dice decide your run, and every crit is disclosed in the post fight breakdown.