This game is a turn-based RPG where you fight five bosses consecutively. You can choose to steal your enemy's abilities or upgrade your existing ability. The story of the game is told through comics with an abstract artstyle.
Soul Emissary 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Bilal Siddiqui发行商Bilal Siddiqui类型独立角色扮演
—成就—DLC5188900
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:46 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 SP1 64-bit—处理器Intel Core i3-6100 / AMD FX-6300—显卡Intel HD Graphics 530 / NVIDIA GeForce GT 730 / AMD Radeon R7 240 (or any GPU with OpenGL 3.0+/WebGL support)—内存500 MB RAM—存储空间500 MB available space—
关于 Soul Emissary
STORY------------------------------------
The Great Minister uses his abilities to eliminate anyone who is not useful to society. His antics cause a great deal of pain, while also harboring an era of peace for those who survive. When a man has time manipulation abilities that would be very useful to the Great Minister, he must find a way to steal his ability. He will send four of his greatest underlings to steal your ability, until he has to face you himself. Will you be able to defeat him and his underlings? Can you get all four endings?
GAMEPLAY------------------------------
In this game, you fight five bosses consecutively, and the story is shown through comics between these fights. The player can choose a SOUL to attack their enemies. Different SOULs have different abilities, such as poison damage, damage amplification, or healing abilities. While the player is being attacked, they must dodge projectiles and obstacles thrown by the enemy. After defeating a boss, you can choose to either steal the enemy's two SOULs or upgrade their own SOUL. These options have their advantages and disadvantages, and they affect the strategies you can use to defeat future enemies and the trajectory of the story.