A roguelike tower defense where every draft permanently mutates your build. Stack modifiers, trigger massive Surge events, and watch your defenses evolve into unstable, compounding systems that fight in ways you didn’t design.
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在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
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评测13 篇评测
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关于这款游戏
游戏
发行日期2026年4月20日5 个月前发行
开发者Dextrome发行商7ants Studios类型策略独立
58成就—DLC4523160
关于这款游戏
玩家数更新于 9月19日 02:21 UTC · 商店数据更新于 9月22日 08:39 UTC · 来源:SteamWebAPI
A roguelike tower defense where your build slowly becomes something you didn’t explicitly design.
Each wave gives you one irreversible decision.
That decision doesn’t just make your defense stronger, it changes how it behaves over time.
You don’t build a loadout. You build something that emerges from your choices.
Towers and modifiers interact, interfere, and reshape each other across the run.
By the end of a run, your build has a distinct identity.
Some builds become efficient.
Some become chaotic.
Some collapse into overwhelming synergies you didn’t plan for.
Every run is a different machine formed from the same rules.
Seven Operators give each run a distinct starting identity before your first pick.
20 waves. One evolving decision chain.
Build it. Watch it take shape. Push it until it breaks.