Slime Jamboree is a physics-based tower defense game where you stop slimes by throwing and interacting with them using your mouse. No UI, no text, and no loading screens, just seamless gameplay, with in-world controls for audio and a relaxed, playful vibe throughout.
Slime Jamboree 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月27日3 个月前发行
开发者Dincicode发行商Dincicode类型独立休闲
18成就—DLC4464670
关于这款游戏
玩家数更新于 9月19日 01:53 UTC · 商店数据更新于 9月22日 22:06 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core i5-2400 or AMD FX-6300Intel Core i5-8400 or AMD Ryzen 5 2600显卡NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260XNVIDIA GeForce GTX 1060 3 GB or AMD Radeon RX 580存储空间250 MB available space相同
关于 Slime Jamboree
Slime Jamboree is a laid-back, physics-based tower defense game where your main goal is simple: stop the slimes from reaching the end of the path… by any physical means necessary.
Instead of traditional menus and UI, the entire experience is designed to feel seamless and in-world. There are no on-screen text elements, no HUD, and no loading screens, everything flows directly from the world map into the levels without breaking immersion.
You interact with the game almost entirely using your mouse. You can click, drag, and even pick up slimes directly, throwing them off paths, into hazards, or just messing with their movement in creative ways. Later levels introduce more challenge, but the overall tone stays light, playful, and easy-going.
Even the settings are part of the world itself. A physical boombox and speaker object exist in the environment, clicking them lets you adjust audio and control settings, keeping everything diegetic and immersive.
The only keyboard input is P, used to pause the game. Everything else is handled through intuitive physics interactions.
At its core, Slime Jamboree is a relaxed, experimental twist on tower defense, focused on satisfying interactions, goofy physics, and a smooth, uninterrupted gameplay flow where the world itself replaces traditional UI systems.