SLASHING NIGHT is an indie pure action game developed by me in a Devil May Cry-like style. Players can quickly switch weapons and perform combos on the ground or in the air, experiencing fast-paced and highly free combat.
SLASHING NIGHT 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测32 篇评测
75.0%Mostly Positive
24 篇好评8 篇差评
推荐数—评分
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年11月14日已登陆 Steam 1 年
开发者YUGIKOBO发行商YUGIKOBO类型动作独立
—成就—DLC3291030
关于这款游戏
玩家数更新于 9月18日 13:42 UTC · 商店数据更新于 9月22日 20:58 UTC · 来源:SteamWebAPI
※The game allows for custom buttons, including the controller and keyboard and mouse, and the controller has vibration.
※If the controller does not respond, please follow the following settings: right-click the game name → Properties → Controller → Use default settings or Disable Steam Input.
【The game currently includes 4 stages. Stage 5 is planned to be added in 2026. The price will increase as more content is added.】
SLASHING NIGHT is a fast-paced pure action Devil May Cry-like game, fully developed and self-published by me using Unity.
Players can enjoy exhilarating combat with seamless real-time weapon switching to perform free aerial and ground combos. The game offers three difficulty levels. Since the goal is to deliver a stylish and free combat experience, high difficulty is not the core focus. This game is perfect for players who love nonstop, satisfying battles. Key binding customization is supported.
[Current Weapons]
Melee: Katana, Martial Arts, Scythe
Ranged: Revolver
[Current Total Skill Count]
Around 40, including JC (Jump Cancel / Step on enemy midair), double jump, teleport, and aerial dodge.
[Featured Systems]
• Damage Rate Evaluation System: Performing combos with different weapons and skills increases your rating and damage, up to x1.5.
• Magic Shield: Works like instant parry but cannot be used preemptively. When activated right before taking a hit, nearby enemies are slowed.
• Perfect Dodge: Regular dodge won’t trigger it. Only dodging right before being hit activates it, slowing down surrounding enemies.
[Current Game Progress]
Stages: 4 (final version will have 5)
Playtime: About 120 minutes or more
Enemy Types: 6
The game is still being updated.
Magic shield and perfect dodge can slow down the enemy's movements. Take this opportunity to counterattack the enemy!
Use stepping on enemies, double jump, teleport, and air dodge to perform gorgeous aerial combos. Aerial attacks can increase the damage rate more easily.
Consume energy to release high-damage skills.
Switch between different weapons and perform gorgeous combos.