Train in a neon gym, walk into the arena, slap your way through five leagues. Every rep is on the beat, every slap counts. Your body visibly grows with you: thicker arms, broader shoulders, stronger legs, depending on what you train. Bronze to Diamond. One hit decides it.
SlapGains 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月25日1 个月前发行
开发者OverLKD Studio发行商OverLKD Studio类型动作独立休闲
10成就1DLC
关于这款游戏
玩家数更新于 9月19日 07:21 UTC · 商店数据更新于 9月22日 08:46 UTC · 来源:SteamWebAPI
Swinging is easy. Landing it isn't.
SlapGains is a power-slap duel against the clock. Two figures, one podium, arm's length apart. First one to wobble loses. There is no block button. You read the wind-up, commit to blocking or rolling with it, and live with the choice.
The body is the stat sheet.
There are no skill points to spend. There are machines. Train power and your upper arms thicken and your shoulders widen. Train legs and you stand your ground longer. You read your progress off the figure, not off a number.
Five leagues, a ranking that means something.
Bronze, Silver, Gold, Platinum, Diamond, twenty rungs in all. Your points run through a dedicated server and out to the Steam leaderboard from there. Everyone above you got there by playing. And the trophy wall in your gym fills up with what you actually earned.
All one room.
No loading screen between training and fighting. The gym, the hallway and the arena are a single place you walk through.
- Four training machines, each with its own rhythm minigame
- Duels with wind-ups, feints, blocks, rolls and counters
- Slow-motion replay when a slap really lands
- Visible muscle growth, per body region
- Five leagues, twenty rungs, server-verified leaderboards
- Eight languages
- Full controller support