Skate as a droid on a hoverboard through maps that don't look like anywhere else. Controls pulled from every skate game at once make tricks click on your first run, with animation and physics that stay believable no matter how ignorant your input.
Skate Droid 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 0
历史峰值玩家0自开始追踪以来
30 天游玩时长0估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
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0 篇好评0 篇差评
推荐数—
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5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月24日1 天前发行
开发者Wray Burgess发行商Cabal类型动作冒险独立模拟休闲体育抢先体验
关于这款游戏
玩家数更新于 9月25日 00:52 UTC · 商店数据更新于 9月23日 01:50 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Win 10 64 Bit相同处理器Intel Core i3 or AMD equivalent (4 threads)Intel Core i9 13900k or AMD equivalent显卡GTX 9 series or AMD equivalentGeForce RTX 4080 (12GB) or AMD equal (12GB)内存8 GB RAM16 GB RAM存储空间12 GB available space32 GB available space
关于 Skate Droid
SKATE DROID is a solo project by the animator of Skater XL and Skatrix.
In development, this game was known as "Phony Hawk," and it started as a test of a control scheme. The idea — "what if every skate game's controls worked simultaneously?" — inspired what this has become. Maybe it's more of an amalgamation of immersive skate game mechanics and cool aesthetic styles. The goal is to make a more believable, realistic, simulative-style skate game that's less punishing and more approachable to the average player — one who perhaps doesn't understand where the feet should kick in order to execute a kickflip, or at what time, position, and foot angle it should be intercepted — so even someone new could still rip. There are fewer wrong answers and more buttons that make cool stuff happen.
A controller is required. It has controls from all sorts of different skate games, and even on-foot action games, combined to make something that, based on testing, is easy to pick up and fun to learn for all types of players. It feels like something where the skater would give a competent performance even when given the most unrealistic or downright ignorant instructions.
There are over a dozen characters and maps, with all types of terrain, from snow to polished steel.
The game is currently in early access. As a solo developer with no publisher, working (well over) full-time, I'm making the work-in-progress version available.
The final product I am targeting is a story campaign that centers on themes of AI technology in the future, sportsmanship, and the spirit of competition, and that is largely reminiscent of a mid-2000s action sports game (with better physics, animations, and more modern skate sim features). It will also include multiplayer and the ability to import your own custom maps.
So anyway, to summarize: wishlist this please.