The local speakeasy has been closed down for quite some time due to an undisclosed incident involving the local mob. You've been given the job of finding your way inside, locating, and destroying any and all incriminating evidence that you can get your hands on before it can be used against you.
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游戏
发行日期Q1 20273 个月后发行
开发者Nightleder发行商Nightleder类型冒险独立
—成就1DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:40 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i5-8400 or AMD Ryzen 5 3600Intel Core i7-10700K or AMD Ryzen 7 5800X显卡NVIDIA GTX 1060 6GB or AMD RX 580NVIDIA RTX 2070 OR amd rx 6700 xt内存8 GB RAM16 GB RAM
关于 Silas' Speakeasy
The local speakeasy has been closed down for quite some time due to an undisclosed incident involving the local mob. You've been given the job of finding your way inside, locating, and destroying any and all incriminating evidence that you can get your hands on before it can be used against you.
Silas is a ten foot tall automaton built to entertain guests at the speakeasy and deal with anyone who causes any trouble, and despite the state of the speakeasy, Silas never was shut down. Make your way through the halls while he patrols, listening for footsteps and watching for lights that aren't supposed to be there. Your flashlight is your only way to see in the dark and keep your sanity intact, but every second you have your light on, you risk drawing in unwanted attention.
Silas' Speakeasy is a first person survival horror game set in a 1920s speakeasy. To survive, you'll need to master the tools at your disposal and understand the threats around you.
Lights: Your flashlight is your only way to see in the dark and keep your sanity intact, but every second it's on, you risk being spotted.
Sounds: Silas can hear you. Running, knocking over objects, or making noise will alert him to your location. Sometimes the safest move is to do nothing.
Hide: Safe rooms and hiding spots offer temporary refuge, but they won't protect you forever. Learn the layout, find keys, and stay out of sight.
The Living Threat: Silas patrols the speakeasy with his own deliberate behavior. He reacts to light, sound, and will chase you through the halls if he detects you nearby. He cannot be fought, only avoided.