An asymmetric co-op action and base-building game for two players. The Shroom Fighter battles enemies and gathers resources while the Base Builder automates production and fortifies the base. To survive, both roles must work as one.
Shroom & Blade 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Works On My Machine Studios发行商Works On My Machine Studios类型动作策略
—成就—DLC5179450
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:30 UTC · 来源:SteamWebAPI
Two players. Two completely different roles. One shared base.
In this asymmetric co-op game, one player becomes the Shroom Fighter, taking the fight to the enemy, protecting the base, and gathering vital resources.
The other becomes the Base Builder, turning those resources into infrastructure, automated production, and defensive structures.
You play in different ways, but every decision is connected. The Fighter depends on the Builder’s infrastructure and defenses. The Builder depends on the Fighter for resources and protection. Neither player can succeed alone.
Fight and Gather
As the Shroom Fighter, face enemies in direct combat, defend your shared base, and gather the resources your team needs.
What you bring back determines what the Builder can construct and how prepared you will be when the next attack begins.
Build and Automate
As the Base Builder, transform gathered resources into a growing stronghold.
Construct essential infrastructure, establish automated resource gathering, expand your production, and build defenses against incoming enemies.
Every construction decision affects your partner on the front line.
Cooperation Is Not Optional
Each role has responsibilities the other cannot replace.
Without the Fighter, the base will lack resources and protection. Without the Builder, the Fighter will have no infrastructure, automation, or fortifications to rely on.
Communicate, divide your responsibilities, and adapt your strategy together. When one player falls behind, the entire team is placed at risk.
Key Features
- Asymmetric co-op designed for two players
- Two distinct roles with completely different gameplay
- Direct combat, resource gathering, and base defense
- Infrastructure construction and automated resource production
- A connected gameplay loop built around true interdependence
- A shared base where every decision affects both players
Your roles are different. Your survival is shared.