A narrative survival game about an armored train at the end of the world. Command up to six survivors, choose who goes out to scavenge each day, gamble every crisis on a d20 check led by a specific crew member, talk to them at night, and ration food, fuel, parts and ammo.
Shrine Train 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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10 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月30日5 天后发行
开发者ShrINe发行商ShrINe类型策略冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:32 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit—处理器Intel Core i3-6100 / AMD FX-6300—显卡Intel HD 520 / GTX 750 / equivalent—内存4 GB RAM—存储空间3 GB available space—
关于 Shrine Train
Shrine Train is a character-driven survival narrative game set aboard an end-times engineering train. You don’t drive the locomotive—you make the calls for a carful of people who could fall apart at any moment: who goes out today, what you’re willing to trade for, whose line you can cross once, and whether to answer a broadcast no one can decode.
How a day unfolds
- Daytime away team: Choose who goes, how hard you search—and always leave someone to hold the train.
- Encounters: You aren’t picking A or B. You’re choosing who takes the lead, how they do it, and how much you spend.
- Event checks: Base roll, character stats, train modifiers, status penalties, and bond bonuses resolve beat by beat in animation—then land on one of five tiers, from critical success to catastrophe.
- After nightfall: Choose your heading, your night actions, and face what finds you on the rails.
Capability decides who you can send. Personality decides whether you should.
Thirteen characters can board. Each one is written with what they want, what they fear, what they will never accept—and under what conditions they truly change. Every choice you make is stamped with a value tag. They speak up on the spot, they remember, and days later they answer you with what they do.
Multiple paths to an ending
- Gather radio scraps and frequencies, get a signal out, then face whether rescue will take a train of “unclean” people.
- Follow the hive’s hum toward the mother, stockpile firepower, and in the finale pour every round you have into one last stand.
- Take the third road. It isn’t on the menu. When something wrong starts appearing aboard the train at the same time, something begins to notice you—first as unreadable white noise on the radio, then as different people dreaming the same building, until a station that should not exist shows up on the map.