Seeds & Sparks is a pixel god-sim about living ecosystems and tribes. You don’t build bases or micromanage units—shape nature, draw the direction of wars, and guide your chosen tribe until it becomes the last one standing on the map.
Seeds & Sparks 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年3月11日7 个月前发行
开发者SMAR Studio发行商SMAR Studio类型策略模拟
—成就—DLC4452070
关于这款游戏
玩家数更新于 9月19日 01:45 UTC · 商店数据更新于 9月22日 08:10 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 / 11 (64-bit)相同处理器Dual-core CPU @ 2.0 GHz or fasterQuad-core CPU @ 2.5 GHz or faster (or dual-core @ 3.0 GHz or faster)显卡DirectX 11 compatibleDirectX 11 compatible GPU with 1 GB VRAM (or modern integrated graphics)内存4 GB RAM8 GB RAM存储空间300 MB available space500 MB available space
关于 Seeds & Sparks
Seeds & Sparks is a pixel strategy simulation set in a procedurally generated world where you act not as a ruler, but as a patron spirit.
First, the land is filled with plants and animals—then human tribes emerge. Once the world becomes “alive” enough, you choose your tribe and try to lead it through growth, crises, and conflicts until it becomes the only tribe left on the map.
Indirect control
You rarely give direct orders: the tribe acts autonomously, while you influence the conditions around it. Even in war, you only set the attack direction—the size of the war party depends on the tribe’s current state.
Your tools
- Grow flora — accelerate ecosystem growth and recovery.
- Add animals — support hunting and settlement nutrition.
- Use fire — a powerful but risky way to reshape balance and terrain.
- Guide war — draw an attack route and watch the consequences.
A world that lives on its own
There’s no manual base-building and no tech tree: tribal development happens organically. The transition from tents to more advanced homes—and overall living standards—emerges on its own, depending on resources, climate, population density, and pressure from other tribes.
The game is built around balance: resources, population growth, inter-tribal conflicts, natural events (droughts, epidemics), and constant choices between development and aggression. You can adjust simulation speed, save/load runs, and track real-time statistics.