A spot-the-difference-horror game; you use a camera system to locate and report disturbances and thieves, but you can't stay in the cameras the whole night. Getting up from your office to patrol is necessary to keep thieves at bay.
Security Simulator: Nightshift 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测4 篇评测
100.0%4 user reviews
4 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月31日2 个月前发行
开发者Metype发行商Blue Dragon Games类型独立模拟
10成就—DLC
关于这款游戏
玩家数更新于 9月18日 11:10 UTC · 商店数据更新于 9月22日 09:27 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10相同处理器—i5-10500内存4096 MB RAM8192 MB RAM存储空间3000 MB available space4000 MB available space
关于 Security Simulator: Nightshift
Security Simulator: Nightshift is a game in the "spot-the-difference"-horror sort of mold. You use a camera system to spot "disturbances" throughout the map you're on, and report them. This game's twist is that you're in the building with the disturbances, and you can't just cozy up in your office. Your goal is to keep these disturbances at bay by reporting them. As a security guard, you also have to keep an eye on the entrances to the place you're guarding. Let a picked lock or suspicious ladder go unnoticed and you may have extra visitors. Thieves can break in throughout the night if an entrance is vulnerable, you'll have to report them too before heading over and arresting. Too many disturbances, or getting caught too close to one, may lead to a short night and not much pay. Manage everything for your whole 9-5 (PM to AM) and you'll make it out with plenty to spend. Next to the security building is a store that you can buy items from. These items help you in various ways, from flashlights that improve visibility, to snacks that give you a stamina boost! This game contains mild psychological horror, requiring the player to pay close attention to several systems, having some disturbances lock the door, and some with very humanoid appearance.