An observation-driven psychological horror set inside an endless furniture superstore. Spot anomalies, choose the correct path, complete your shopping list — and escape the loop.
SCP-3008: Infinite Store 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测103 篇评测
84.5%Very Positive
87 篇好评16 篇差评
推荐数102
媒体
11 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年3月14日7 个月前发行
开发者YAP发行商Yet Another Publisher类型冒险模拟
18成就—DLC4224460
关于这款游戏
玩家数更新于 9月18日 23:31 UTC · 商店数据更新于 9月22日 09:46 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 or above—处理器Intel or AMD—显卡Direct X compatible—内存8 GB RAM—存储空间3 GB available space—
关于 SCP-3008: Infinite Store
The Store looks familiar.
That’s the problem.
You enter a brightly lit furniture superstore made of showrooms, aisles, and corridors.
Everything is clean. Orderly. Normal.
Then it repeats.
The rooms return in the same order, with the same layout — but not always in the same state. Something may be wrong. Or nothing may be wrong at all. And knowing the difference is the only way forward.
Observation is the game
Each room you enter may contain an anomaly - or may be perfectly normal. If you notice something out of the ordinary, turn back. If everything appears normal, move forward. Choose incorrectly, and the loop resets.
There is no combat, no hints, and no confirmation. The Store never tells you what changed - only if you were right or wrong.Your objective
You are not just trying to escape - you are shopping! As you move through the Store, you must collect items from a shopping list scattered naturally throughout the rooms. Miss an item, and the Store will not let you leave.
Every reset reshuffles your list and your path. Routine turns into pressure the longer each loop continues.
The end of the loop
Reach the cash-out room with all required items, and the Store may finally allow you to leave.
Or it may not.
Every playthrough begins again in the first room.
Nothing is permanent except what you remember.Key Features
- Observation-Driven Progression
Advance by noticing what feels wrong — or realizing nothing is.
- Endless Marketplace Loop
A furniture superstore layout built from themed rooms and corridors that repeat, reset, and deceive.
- Unique Anomalies
Environmental, audio, and entity-based changes designed to test perception, not reflexes.
- No Combat, No Guidance
No weapons. No UI warnings. Only your judgment.