Build an AI company in a psychological-horror incremental game. Label data, train models, expand across a global map, and automate your staff. Read the emails and conversations left behind as success turns unsettling. Five acts. Multiple endings. You can still press the shutdown button.
SCALING LAW 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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0 篇好评0 篇差评
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关于这款游戏
游戏
发行日期2026年11月14 天后发行
开发者Peter发行商Mirako类型策略独立模拟
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月14日 05:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 / 11 (64-bit)—处理器64-bit dual-core processor—显卡Integrated graphics with hardware acceleration—内存4096 MB RAM—存储空间1024 MB available space—
关于 SCALING LAW
Train a model. Ship a product. Keep scaling.
SCALING LAW is a single-player incremental management game about building an AI company, told through a stark two-color desktop, surveillance feeds, emails, and increasingly unsettling conversations.
Start in a garage with one GPU and data you label by hand. Train your first model, launch a product, and reinvest the revenue. Your next upgrade is always within reach. The consequences arrive a little later.From a garage to the world
Buy compute, improve training and inference, open new distribution channels, and grow across twelve regions. Balance demand, service quality, payroll, competition, and regulatory pressure. A larger model changes what your company can do, and what everyone expects it to do.Automate the company. Then read what remains.
Replace departments with automated systems. Watch the language of your dashboard change through five acts. Read letters from your cofounder, family, investors, and regulators, and replay conversations between people and your model. Long-form readers pause the simulation so you can take your time.Choose what you are willing to give up
Answer decisions yourself or let the model suggest a response. Pursue growth, preserve human agency, face a rival, or shut the system down. Several endings follow from the choices you make and the controls you keep.
- Five acts of incremental growth and psychological horror.
- A twelve-region world map with adoption, dependence, and regulation.
- Four upgrade trees: operations, channels, capabilities, and influence.
- Emails, decision events, news, and model conversations in English and Simplified Chinese.
- A two-color pixel aesthetic inspired by early desktop interfaces.
- Authored fictional AI dialogue; no live AI service is required to play.