Scaler is a 3d platformer with puzzle elements with a unique mechanic that allows you to fully control your size/scale (i.e., to shrink and to grow). Use this ability to explore the game space and find a way to close the rift spheres that are metastasizing into our world.
Scaler 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测2 篇评测
100.0%2 user reviews
2 篇好评0 篇差评
推荐数—评分
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年8月15日已登陆 Steam 2 年
开发者Petr Teslya发行商Petr Teslya类型动作冒险独立抢先体验
—成就—
关于这款游戏
玩家数更新于 9月18日 11:52 UTC · 商店数据更新于 9月22日 12:05 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器AMD Ryzen 2600 or Intel Core i5-8400—显卡Nvidia GTX 1050 Ti (at least 4GB VRAM)—内存8 GB RAM—存储空间4 GB available space—
关于 Scaler
Setting
You play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far.
Please note that the game is gameplay-centric, there will be no story, just some form of plot presentation.Gameplay
The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. Each rift sphere is a unique location with its own type of gameplay (different types of platforming) and mechanics. Your goal is to try to reach the core of each rift sphere and deactivate it to close the rift. For that, you need to find a path to that sphere and then inside find a way to deactivate the core.Game features:
- Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics.
- Seamless gameplay: the game takes place in one space, without cutscenes and loadings.Additional notes and disclaimers
- I'm solo-dev, so be aware of the potential scope of the game.
- Most of the 3d-models (and textures) in the game are assets from the Unreal Engine Marketplace. Everything else (music, SFX, VFX, mechanics, code etc.) created by me.